DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
portals.h
Go to the documentation of this file.
1
2#ifndef PORTALS_H
3#define PORTALS_H
4
5int Portal_CheckPolygon(model_t *model, vec3_t eye, float *polypoints, int numpoints);
7void Portal_Visibility(model_t *model, const vec3_t eye, int *leaflist, unsigned char *leafpvs, int *numleafspointer, int *surfacelist, unsigned char *surfacepvs, int *numsurfacespointer, const mplane_t *frustumplanes, int numfrustumplanes, int exact, const float *boxmins, const float *boxmaxs, float *updateleafsmins, float *updateleafsmaxs, unsigned char *shadowtrispvs, unsigned char *lighttrispvs, unsigned char *visitingleafpvs);
8
9#endif
10
string model
int Portal_CheckPolygon(model_t *model, vec3_t eye, float *polypoints, int numpoints)
Definition portals.c:131
int Portal_CheckBox(model_t *model, vec3_t eye, vec3_t a, vec3_t b)
Definition portals.c:208
void Portal_Visibility(model_t *model, const vec3_t eye, int *leaflist, unsigned char *leafpvs, int *numleafspointer, int *surfacelist, unsigned char *surfacepvs, int *numsurfacespointer, const mplane_t *frustumplanes, int numfrustumplanes, int exact, const float *boxmins, const float *boxmaxs, float *updateleafsmins, float *updateleafsmaxs, unsigned char *shadowtrispvs, unsigned char *lighttrispvs, unsigned char *visitingleafpvs)
Definition portals.c:423
vec_t vec3_t[3]
Definition qtypes.h:71
dp_FragColor b
ret a