![]() |
DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
|
|
#include <model_shared.h>
Data Fields | |
| int | firstframe |
| int | framecount |
| float | framerate |
| int | loop |
| char | name [32] |
Definition at line 45 of file model_shared.h.
| int animscene_t::firstframe |
Definition at line 48 of file model_shared.h.
Referenced by Mod_FrameGroupify_ParseGroups_Store(), Mod_MDL_LoadFrames(), and VM_FrameBlendFromFrameGroupBlend().
| int animscene_t::framecount |
Definition at line 49 of file model_shared.h.
Referenced by CL_UpdateNetworkEntity(), Mod_FrameGroupify_ParseGroups_Store(), Mod_MDL_LoadFrames(), and VM_FrameBlendFromFrameGroupBlend().
| float animscene_t::framerate |
Definition at line 51 of file model_shared.h.
Referenced by Mod_FrameGroupify_ParseGroups_Store(), Mod_MDL_LoadFrames(), and VM_FrameBlendFromFrameGroupBlend().
| int animscene_t::loop |
Definition at line 50 of file model_shared.h.
Referenced by Mod_FrameGroupify_ParseGroups_Store(), Mod_MDL_LoadFrames(), and VM_FrameBlendFromFrameGroupBlend().
| char animscene_t::name[32] |
Definition at line 47 of file model_shared.h.
Referenced by Mod_FrameGroupify_ParseGroups_Store(), Mod_MDL_LoadFrames(), and PrintFrameName().