DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
daliashdr_t Struct Reference

#include <model_alias.h>

+ Collaboration diagram for daliashdr_t:

Data Fields

float boundingradius
 
vec3_t eyeposition
 
int flags
 
int ident
 
int numframes
 
int numskins
 
int numtris
 
int numverts
 
vec3_t scale
 
vec3_t scale_origin
 
float size
 
int skinheight
 
int skinwidth
 
int synctype
 
int version
 

Detailed Description

Definition at line 37 of file model_alias.h.

Field Documentation

◆ boundingradius

float daliashdr_t::boundingradius

Definition at line 43 of file model_alias.h.

◆ eyeposition

vec3_t daliashdr_t::eyeposition

Definition at line 44 of file model_alias.h.

◆ flags

int daliashdr_t::flags

Definition at line 52 of file model_alias.h.

◆ ident

int daliashdr_t::ident

Definition at line 39 of file model_alias.h.

◆ numframes

int daliashdr_t::numframes

Definition at line 50 of file model_alias.h.

◆ numskins

int daliashdr_t::numskins

Definition at line 45 of file model_alias.h.

◆ numtris

int daliashdr_t::numtris

Definition at line 49 of file model_alias.h.

◆ numverts

int daliashdr_t::numverts

Definition at line 48 of file model_alias.h.

◆ scale

vec3_t daliashdr_t::scale

Definition at line 41 of file model_alias.h.

◆ scale_origin

vec3_t daliashdr_t::scale_origin

Definition at line 42 of file model_alias.h.

◆ size

float daliashdr_t::size

Definition at line 53 of file model_alias.h.

◆ skinheight

int daliashdr_t::skinheight

Definition at line 47 of file model_alias.h.

◆ skinwidth

int daliashdr_t::skinwidth

Definition at line 46 of file model_alias.h.

◆ synctype

int daliashdr_t::synctype

Definition at line 51 of file model_alias.h.

◆ version

int daliashdr_t::version

Definition at line 40 of file model_alias.h.


The documentation for this struct was generated from the following file: