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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include <model_alias.h>
Definition at line 37 of file model_alias.h.
float daliashdr_t::boundingradius |
Definition at line 43 of file model_alias.h.
vec3_t daliashdr_t::eyeposition |
Definition at line 44 of file model_alias.h.
int daliashdr_t::flags |
Definition at line 52 of file model_alias.h.
int daliashdr_t::ident |
Definition at line 39 of file model_alias.h.
int daliashdr_t::numframes |
Definition at line 50 of file model_alias.h.
int daliashdr_t::numskins |
Definition at line 45 of file model_alias.h.
int daliashdr_t::numtris |
Definition at line 49 of file model_alias.h.
int daliashdr_t::numverts |
Definition at line 48 of file model_alias.h.
vec3_t daliashdr_t::scale |
Definition at line 41 of file model_alias.h.
vec3_t daliashdr_t::scale_origin |
Definition at line 42 of file model_alias.h.
float daliashdr_t::size |
Definition at line 53 of file model_alias.h.
int daliashdr_t::skinheight |
Definition at line 47 of file model_alias.h.
int daliashdr_t::skinwidth |
Definition at line 46 of file model_alias.h.
int daliashdr_t::synctype |
Definition at line 51 of file model_alias.h.
int daliashdr_t::version |
Definition at line 40 of file model_alias.h.