DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
dsprite_t Struct Reference

#include <spritegn.h>

+ Collaboration diagram for dsprite_t:

Data Fields

float beamlength
 
float boundingradius
 
int height
 
int ident
 
int numframes
 
int synctype
 
int type
 
int version
 
int width
 

Detailed Description

Definition at line 54 of file spritegn.h.

Field Documentation

◆ beamlength

float dsprite_t::beamlength

Definition at line 63 of file spritegn.h.

◆ boundingradius

float dsprite_t::boundingradius

Definition at line 59 of file spritegn.h.

◆ height

int dsprite_t::height

Definition at line 61 of file spritegn.h.

◆ ident

int dsprite_t::ident

Definition at line 56 of file spritegn.h.

◆ numframes

int dsprite_t::numframes

Definition at line 62 of file spritegn.h.

Referenced by Mod_IDSP_Load().

◆ synctype

int dsprite_t::synctype

Definition at line 64 of file spritegn.h.

Referenced by Mod_IDSP_Load().

◆ type

int dsprite_t::type

Definition at line 58 of file spritegn.h.

Referenced by Mod_IDSP_Load().

◆ version

int dsprite_t::version

Definition at line 57 of file spritegn.h.

Referenced by Mod_IDSP_Load().

◆ width

int dsprite_t::width

Definition at line 60 of file spritegn.h.


The documentation for this struct was generated from the following file: