DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
spritegn.h
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/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//
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// spritegn.h: header file for sprite generation program
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//
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// **********************************************************
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// * This file must be identical in the spritegen directory *
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// * and in the Quake directory, because it's used to *
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// * pass data from one to the other via .spr files. *
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// **********************************************************
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#ifndef SPRITEGEN_H
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#define SPRITEGEN_H
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//-------------------------------------------------------
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// This program generates .spr sprite package files.
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// The format of the files is as follows:
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//
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// dsprite_t file header structure
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// <repeat dsprite_t.numframes times>
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// <if spritegroup, repeat dspritegroup_t.numframes times>
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// dspriteframe_t frame header structure
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// sprite bitmap
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// <else (single sprite frame)>
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// dspriteframe_t frame header structure
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// sprite bitmap
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// <endrepeat>
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//-------------------------------------------------------
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#define SPRITE_VERSION 1
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#define SPRITEHL_VERSION 2
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#define SPRITE32_VERSION 32
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#define SPRITE2_VERSION 2
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typedef
struct
dsprite_s
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{
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int
ident
;
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int
version
;
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int
type
;
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float
boundingradius
;
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int
width
;
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int
height
;
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int
numframes
;
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float
beamlength
;
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int
synctype
;
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}
dsprite_t
;
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typedef
struct
dspritehl_s
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{
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int
ident
;
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int
version
;
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int
type
;
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int
rendermode
;
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float
boundingradius
;
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int
width
;
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int
height
;
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int
numframes
;
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float
beamlength
;
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int
synctype
;
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}
dspritehl_t
;
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typedef
struct
dsprite2frame_s
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{
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int
width
,
height
;
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int
origin_x
, origin_y;
// raster coordinates inside pic
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char
name
[64];
// name of pcx file
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}
dsprite2frame_t
;
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typedef
struct
dsprite2_s
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{
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int
ident
;
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int
version
;
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int
numframes
;
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dsprite2frame_t
frames[1];
// variable sized
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}
dsprite2_t
;
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#define SPR_VP_PARALLEL_UPRIGHT 0
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#define SPR_FACING_UPRIGHT 1
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#define SPR_VP_PARALLEL 2
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#define SPR_ORIENTED 3
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#define SPR_VP_PARALLEL_ORIENTED 4
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#define SPR_LABEL 5
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#define SPR_LABEL_SCALE 6
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#define SPR_OVERHEAD 7
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#define SPRHL_OPAQUE 0
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#define SPRHL_ADDITIVE 1
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#define SPRHL_INDEXALPHA 2
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#define SPRHL_ALPHATEST 3
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typedef
struct
dspriteframe_s {
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int
origin
[2];
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int
width
;
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int
height
;
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}
dspriteframe_t
;
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typedef
struct
dspritegroup_s {
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int
numframes
;
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}
dspritegroup_t
;
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typedef
struct
dspriteinterval_s {
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float
interval
;
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}
dspriteinterval_t
;
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typedef
enum
spriteframetype_e {
SPR_SINGLE
=0,
SPR_GROUP
}
spriteframetype_t
;
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typedef
struct
dspriteframetype_s {
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spriteframetype_t
type
;
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}
dspriteframetype_t
;
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#endif
origin
vector origin
Definition
csprogsdefs.qc:105
width
GLenum GLsizei width
Definition
glquake.h:622
name
const GLchar * name
Definition
glquake.h:601
spriteframetype_t
spriteframetype_t
Definition
spritegn.h:124
SPR_SINGLE
@ SPR_SINGLE
Definition
spritegn.h:124
SPR_GROUP
@ SPR_GROUP
Definition
spritegn.h:124
dsprite2_t
Definition
spritegn.h:89
dsprite2_t::version
int version
Definition
spritegn.h:91
dsprite2_t::ident
int ident
Definition
spritegn.h:90
dsprite2_t::numframes
int numframes
Definition
spritegn.h:92
dsprite2frame_t
Definition
spritegn.h:82
dsprite2frame_t::height
int height
Definition
spritegn.h:83
dsprite2frame_t::origin_x
int origin_x
Definition
spritegn.h:84
dsprite_t
Definition
spritegn.h:55
dsprite_t::version
int version
Definition
spritegn.h:57
dsprite_t::numframes
int numframes
Definition
spritegn.h:62
dsprite_t::boundingradius
float boundingradius
Definition
spritegn.h:59
dsprite_t::synctype
int synctype
Definition
spritegn.h:64
dsprite_t::width
int width
Definition
spritegn.h:60
dsprite_t::type
int type
Definition
spritegn.h:58
dsprite_t::ident
int ident
Definition
spritegn.h:56
dsprite_t::height
int height
Definition
spritegn.h:61
dsprite_t::beamlength
float beamlength
Definition
spritegn.h:63
dspriteframe_t
Definition
spritegn.h:110
dspriteframe_t::height
int height
Definition
spritegn.h:113
dspriteframe_t::width
int width
Definition
spritegn.h:112
dspriteframetype_t
Definition
spritegn.h:126
dspriteframetype_t::type
spriteframetype_t type
Definition
spritegn.h:127
dspritegroup_t
Definition
spritegn.h:116
dspritegroup_t::numframes
int numframes
Definition
spritegn.h:117
dspritehl_t
Definition
spritegn.h:68
dspritehl_t::numframes
int numframes
Definition
spritegn.h:76
dspritehl_t::version
int version
Definition
spritegn.h:70
dspritehl_t::synctype
int synctype
Definition
spritegn.h:78
dspritehl_t::width
int width
Definition
spritegn.h:74
dspritehl_t::beamlength
float beamlength
Definition
spritegn.h:77
dspritehl_t::boundingradius
float boundingradius
Definition
spritegn.h:73
dspritehl_t::ident
int ident
Definition
spritegn.h:69
dspritehl_t::rendermode
int rendermode
Definition
spritegn.h:72
dspritehl_t::height
int height
Definition
spritegn.h:75
dspritehl_t::type
int type
Definition
spritegn.h:71
dspriteinterval_t
Definition
spritegn.h:120
dspriteinterval_t::interval
float interval
Definition
spritegn.h:121
spritegn.h
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