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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include <spritegn.h>
Data Fields | |
float | beamlength |
float | boundingradius |
int | height |
int | ident |
int | numframes |
int | rendermode |
int | synctype |
int | type |
int | version |
int | width |
Definition at line 67 of file spritegn.h.
float dspritehl_t::beamlength |
Definition at line 77 of file spritegn.h.
float dspritehl_t::boundingradius |
Definition at line 73 of file spritegn.h.
int dspritehl_t::height |
Definition at line 75 of file spritegn.h.
int dspritehl_t::ident |
Definition at line 69 of file spritegn.h.
int dspritehl_t::numframes |
Definition at line 76 of file spritegn.h.
Referenced by Mod_IDSP_Load().
int dspritehl_t::rendermode |
Definition at line 72 of file spritegn.h.
Referenced by Mod_IDSP_Load().
int dspritehl_t::synctype |
Definition at line 78 of file spritegn.h.
Referenced by Mod_IDSP_Load().
int dspritehl_t::type |
Definition at line 71 of file spritegn.h.
Referenced by Mod_IDSP_Load().
int dspritehl_t::version |
Definition at line 70 of file spritegn.h.
Referenced by Mod_IDSP_Load().
int dspritehl_t::width |
Definition at line 74 of file spritegn.h.