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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include <spritegn.h>
Data Fields | |
| float | beamlength |
| float | boundingradius |
| int | height |
| int | ident |
| int | numframes |
| int | rendermode |
| int | synctype |
| int | type |
| int | version |
| int | width |
Definition at line 67 of file spritegn.h.
| float dspritehl_t::beamlength |
Definition at line 77 of file spritegn.h.
| float dspritehl_t::boundingradius |
Definition at line 73 of file spritegn.h.
| int dspritehl_t::height |
Definition at line 75 of file spritegn.h.
| int dspritehl_t::ident |
Definition at line 69 of file spritegn.h.
| int dspritehl_t::numframes |
Definition at line 76 of file spritegn.h.
Referenced by Mod_IDSP_Load().
| int dspritehl_t::rendermode |
Definition at line 72 of file spritegn.h.
Referenced by Mod_IDSP_Load().
| int dspritehl_t::synctype |
Definition at line 78 of file spritegn.h.
Referenced by Mod_IDSP_Load().
| int dspritehl_t::type |
Definition at line 71 of file spritegn.h.
Referenced by Mod_IDSP_Load().
| int dspritehl_t::version |
Definition at line 70 of file spritegn.h.
Referenced by Mod_IDSP_Load().
| int dspritehl_t::width |
Definition at line 74 of file spritegn.h.