DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
dspritehl_t Struct Reference

#include <spritegn.h>

+ Collaboration diagram for dspritehl_t:

Data Fields

float beamlength
 
float boundingradius
 
int height
 
int ident
 
int numframes
 
int rendermode
 
int synctype
 
int type
 
int version
 
int width
 

Detailed Description

Definition at line 67 of file spritegn.h.

Field Documentation

◆ beamlength

float dspritehl_t::beamlength

Definition at line 77 of file spritegn.h.

◆ boundingradius

float dspritehl_t::boundingradius

Definition at line 73 of file spritegn.h.

◆ height

int dspritehl_t::height

Definition at line 75 of file spritegn.h.

◆ ident

int dspritehl_t::ident

Definition at line 69 of file spritegn.h.

◆ numframes

int dspritehl_t::numframes

Definition at line 76 of file spritegn.h.

Referenced by Mod_IDSP_Load().

◆ rendermode

int dspritehl_t::rendermode

Definition at line 72 of file spritegn.h.

Referenced by Mod_IDSP_Load().

◆ synctype

int dspritehl_t::synctype

Definition at line 78 of file spritegn.h.

Referenced by Mod_IDSP_Load().

◆ type

int dspritehl_t::type

Definition at line 71 of file spritegn.h.

Referenced by Mod_IDSP_Load().

◆ version

int dspritehl_t::version

Definition at line 70 of file spritegn.h.

Referenced by Mod_IDSP_Load().

◆ width

int dspritehl_t::width

Definition at line 74 of file spritegn.h.


The documentation for this struct was generated from the following file: