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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include <protocol.h>
Data Fields | |
entity_state_t | entitydata [MAX_ENTITY_DATABASE] |
vec3_t | eye |
int | firstentitynum |
int | framenum |
int | lastentitynum |
int | numentities |
double | time |
Definition at line 557 of file protocol.h.
entity_state_t entity_frame_t::entitydata[MAX_ENTITY_DATABASE] |
Definition at line 565 of file protocol.h.
Referenced by EntityFrame_CL_ReadFrame(), and EntityFrame_WriteFrame().
vec3_t entity_frame_t::eye |
Definition at line 564 of file protocol.h.
int entity_frame_t::firstentitynum |
Definition at line 562 of file protocol.h.
int entity_frame_t::framenum |
Definition at line 560 of file protocol.h.
Referenced by EntityFrame_WriteFrame().
int entity_frame_t::lastentitynum |
Definition at line 563 of file protocol.h.
int entity_frame_t::numentities |
Definition at line 561 of file protocol.h.
Referenced by EntityFrame_CL_ReadFrame(), and EntityFrame_WriteFrame().
double entity_frame_t::time |
Definition at line 559 of file protocol.h.