DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
entity_frame_t Struct Reference

#include <protocol.h>

+ Collaboration diagram for entity_frame_t:

Data Fields

entity_state_t entitydata [MAX_ENTITY_DATABASE]
 
vec3_t eye
 
int firstentitynum
 
int framenum
 
int lastentitynum
 
int numentities
 
double time
 

Detailed Description

Definition at line 557 of file protocol.h.

Field Documentation

◆ entitydata

entity_state_t entity_frame_t::entitydata[MAX_ENTITY_DATABASE]

Definition at line 565 of file protocol.h.

Referenced by EntityFrame_CL_ReadFrame(), and EntityFrame_WriteFrame().

◆ eye

vec3_t entity_frame_t::eye

Definition at line 564 of file protocol.h.

◆ firstentitynum

int entity_frame_t::firstentitynum

Definition at line 562 of file protocol.h.

◆ framenum

int entity_frame_t::framenum

Definition at line 560 of file protocol.h.

Referenced by EntityFrame_WriteFrame().

◆ lastentitynum

int entity_frame_t::lastentitynum

Definition at line 563 of file protocol.h.

◆ numentities

int entity_frame_t::numentities

Definition at line 561 of file protocol.h.

Referenced by EntityFrame_CL_ReadFrame(), and EntityFrame_WriteFrame().

◆ time

double entity_frame_t::time

Definition at line 559 of file protocol.h.


The documentation for this struct was generated from the following file: