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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include <client.h>
Data Fields | |
entity_persistent_t | persistent |
entity_render_t | render |
entity_state_t | state_baseline |
entity_state_t | state_current |
entity_state_t | state_previous |
entity_persistent_t entity_t::persistent |
Definition at line 474 of file client.h.
Referenced by CL_LinkNetworkEntity(), CL_MoveLerpEntityStates(), CL_NetworkTimeReceived(), CL_ParseServerMessage(), CL_ParticleEffect_Fallback(), CL_UpdateNetworkEntity(), CL_UpdateNetworkEntityTrail(), and V_CalcRefdef().
entity_render_t entity_t::render |
Definition at line 477 of file client.h.
Referenced by CL_AddQWCTFFlagModel(), CL_Beam_CalculatePositions(), CL_Cache_TraceLineSurfaces(), CL_ClearState(), CL_EntityParticles(), CL_LinkNetworkEntity(), CL_MeshEntities_Init(), CL_MeshEntities_Restart(), CL_MeshEntities_Scene_AddRenderEntity(), CL_MeshEntities_Scene_FinalizeRenderEntity(), CL_MeshEntities_Shutdown(), CL_MeshEntities_Start(), CL_MoveLerpEntityStates(), CL_ParseStatic(), CL_PrintEntities_f(), CL_RelinkStaticEntities(), CL_RelinkWorld(), CL_SelectTraceLine(), CL_SetupWorldModel(), CL_SpawnDecalParticleForSurface(), CL_TraceBox(), CL_TraceLine(), CL_TracePoint(), CL_UpdateEntityShading_Entity(), CL_UpdateNetworkCollisionEntities(), CL_UpdateNetworkEntities(), CL_UpdateNetworkEntity(), CL_UpdateNetworkEntityTrail(), CL_UpdatePrydonCursor(), CL_UpdateViewEntities(), CL_UpdateViewModel(), CSQC_SetGlobals(), R_GetCurrentTexture(), R_Stain(), SND_Spatialize_WithSfx(), V_CalcRefdef(), V_ParseDamage(), VM_CL_GetEntity(), and VM_CL_makestatic().
entity_state_t entity_t::state_baseline |
Definition at line 467 of file client.h.
Referenced by CL_ClearState(), CL_ExpandEntities(), CL_ParseBaseline(), CL_ParseStatic(), CL_RelinkStaticEntities(), EntityFrameQuake_ReadEntity(), and EntityFrameQW_CL_ReadFrame().
entity_state_t entity_t::state_current |
Definition at line 471 of file client.h.
Referenced by CL_ClearState(), CL_ClientMovement_Replay(), CL_ExpandEntities(), CL_LinkNetworkEntity(), CL_MeshEntities_Init(), CL_MoveLerpEntityStates(), CL_ParseBaseline(), CL_ParseServerMessage(), CL_PrintEntities_f(), CL_RelinkNetworkEntities(), CL_SelectTraceLine(), CL_UpdateEntityShading_Entity(), CL_UpdateNetworkCollisionEntities(), CL_UpdateNetworkEntities(), CL_UpdateNetworkEntity(), CL_UpdateNetworkEntityTrail(), CL_UpdateViewEntities(), CL_UpdateViewModel(), EntityFrame4_CL_ReadFrame(), EntityFrame5_CL_ReadFrame(), EntityFrame_CL_ReadFrame(), EntityFrameQuake_ISeeDeadEntities(), EntityFrameQuake_ReadEntity(), EntityFrameQW_CL_ReadFrame(), EntityStateQW_ReadPlayerUpdate(), SND_Spatialize_WithSfx(), and V_ParseDamage().
entity_state_t entity_t::state_previous |
Definition at line 469 of file client.h.
Referenced by CL_ClearState(), CL_ExpandEntities(), CL_MoveLerpEntityStates(), CL_ParseBaseline(), CL_UpdateNetworkEntityTrail(), CL_UpdateViewModel(), EntityFrame4_CL_ReadFrame(), EntityFrame5_CL_ReadFrame(), EntityFrame_CL_ReadFrame(), EntityFrameQuake_ReadEntity(), EntityFrameQW_CL_ReadFrame(), and EntityStateQW_ReadPlayerUpdate().