DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
entity_t Struct Reference

#include <client.h>

+ Collaboration diagram for entity_t:

Data Fields

entity_persistent_t persistent
 
entity_render_t render
 
entity_state_t state_baseline
 
entity_state_t state_current
 
entity_state_t state_previous
 

Detailed Description

Definition at line 464 of file client.h.

Field Documentation

◆ persistent

◆ render

◆ state_baseline

◆ state_current

◆ state_previous


The documentation for this struct was generated from the following file: