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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include <protocol.h>
Data Fields | |
| entity_database4_commit_t | commit [MAX_ENTITY_HISTORY] |
| entity_database4_commit_t * | currentcommit |
| int | currententitynumber |
| int | latestframenumber |
| int | maxreferenceentities |
| struct mempool_s * | mempool |
| entity_state_t * | referenceentity |
| int | referenceframenum |
Definition at line 701 of file protocol.h.
| entity_database4_commit_t entityframe4_database_t::commit[MAX_ENTITY_HISTORY] |
Definition at line 713 of file protocol.h.
Referenced by EntityFrame4_AckFrame(), EntityFrame4_CL_ReadFrame(), EntityFrame4_FreeDatabase(), EntityFrame4_ResetDatabase(), and EntityFrame4_WriteFrame().
| entity_database4_commit_t* entityframe4_database_t::currentcommit |
Definition at line 715 of file protocol.h.
Referenced by EntityFrame4_AddCommitEntity(), EntityFrame4_CL_ReadFrame(), and EntityFrame4_WriteFrame().
| int entityframe4_database_t::currententitynumber |
Definition at line 718 of file protocol.h.
Referenced by EntityFrame4_WriteFrame().
| int entityframe4_database_t::latestframenumber |
Definition at line 720 of file protocol.h.
Referenced by EntityFrame4_WriteFrame().
| int entityframe4_database_t::maxreferenceentities |
Definition at line 708 of file protocol.h.
Referenced by EntityFrame4_AckFrame(), EntityFrame4_GetReferenceEntity(), and EntityFrame4_ResetDatabase().
| struct mempool_s* entityframe4_database_t::mempool |
Definition at line 704 of file protocol.h.
Referenced by EntityFrame4_AddCommitEntity(), EntityFrame4_AllocDatabase(), and EntityFrame4_GetReferenceEntity().
| entity_state_t* entityframe4_database_t::referenceentity |
Definition at line 710 of file protocol.h.
Referenced by EntityFrame4_AckFrame(), EntityFrame4_FreeDatabase(), EntityFrame4_GetReferenceEntity(), and EntityFrame4_ResetDatabase().
| int entityframe4_database_t::referenceframenum |
Definition at line 706 of file protocol.h.
Referenced by EntityFrame4_AckFrame(), EntityFrame4_CL_ReadFrame(), EntityFrame4_ResetDatabase(), and EntityFrame4_WriteFrame().