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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include <protocol.h>
Data Fields | |
entity_state_t | entities [QW_MAX_PACKET_ENTITIES] |
qbool | invalid |
int | num_entities |
double | time |
Definition at line 1059 of file protocol.h.
entity_state_t entityframeqw_snapshot_t::entities[QW_MAX_PACKET_ENTITIES] |
Definition at line 1064 of file protocol.h.
Referenced by EntityFrameQW_CL_ReadFrame().
qbool entityframeqw_snapshot_t::invalid |
Definition at line 1062 of file protocol.h.
Referenced by EntityFrameQW_CL_ReadFrame().
int entityframeqw_snapshot_t::num_entities |
Definition at line 1063 of file protocol.h.
Referenced by EntityFrameQW_CL_ReadFrame().
double entityframeqw_snapshot_t::time |
Definition at line 1061 of file protocol.h.