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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include <ft2_fontdefs.h>
Data Fields | |
int | charcount |
unsigned char * | data_tier1 [FONT_CHARS_PER_LINE] |
unsigned char * | data_tier2 [FONT_CHAR_LINES] |
struct ft2_font_map_s * | fontmap |
int | newmap_start |
int | tier1_merged |
int | tier2_merged |
Definition at line 59 of file ft2_fontdefs.h.
int font_incmap_t::charcount |
Definition at line 63 of file ft2_fontdefs.h.
unsigned char* font_incmap_t::data_tier1[FONT_CHARS_PER_LINE] |
Definition at line 67 of file ft2_fontdefs.h.
unsigned char* font_incmap_t::data_tier2[FONT_CHAR_LINES] |
Definition at line 68 of file ft2_fontdefs.h.
struct ft2_font_map_s* font_incmap_t::fontmap |
Definition at line 62 of file ft2_fontdefs.h.
int font_incmap_t::newmap_start |
Definition at line 64 of file ft2_fontdefs.h.
int font_incmap_t::tier1_merged |
Definition at line 71 of file ft2_fontdefs.h.
int font_incmap_t::tier2_merged |
Definition at line 71 of file ft2_fontdefs.h.