DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
font_incmap_t Struct Reference

#include <ft2_fontdefs.h>

+ Collaboration diagram for font_incmap_t:

Data Fields

int charcount
 
unsigned char * data_tier1 [FONT_CHARS_PER_LINE]
 
unsigned char * data_tier2 [FONT_CHAR_LINES]
 
struct ft2_font_map_sfontmap
 
int newmap_start
 
int tier1_merged
 
int tier2_merged
 

Detailed Description

Definition at line 59 of file ft2_fontdefs.h.

Field Documentation

◆ charcount

int font_incmap_t::charcount

Definition at line 63 of file ft2_fontdefs.h.

◆ data_tier1

unsigned char* font_incmap_t::data_tier1[FONT_CHARS_PER_LINE]

Definition at line 67 of file ft2_fontdefs.h.

◆ data_tier2

unsigned char* font_incmap_t::data_tier2[FONT_CHAR_LINES]

Definition at line 68 of file ft2_fontdefs.h.

◆ fontmap

struct ft2_font_map_s* font_incmap_t::fontmap

Definition at line 62 of file ft2_fontdefs.h.

◆ newmap_start

int font_incmap_t::newmap_start

Definition at line 64 of file ft2_fontdefs.h.

◆ tier1_merged

int font_incmap_t::tier1_merged

Definition at line 71 of file ft2_fontdefs.h.

◆ tier2_merged

int font_incmap_t::tier2_merged

Definition at line 71 of file ft2_fontdefs.h.


The documentation for this struct was generated from the following file: