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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include <ft2_fontdefs.h>
Data Fields | |
Uchar | glyphchars [FONT_CHARS_PER_MAP] |
glyph_slot_t | glyphs [FONT_CHARS_PER_MAP] |
int | glyphSize |
font_incmap_t * | incmap |
float | intSize |
ft2_kerning_t * | kerning |
ft2_font_map_t * | next |
cachepic_t * | pic |
double | sfx |
double | sfy |
float | size |
Uchar | start |
qbool | static_tex |
Definition at line 30 of file ft2_fontdefs.h.
Uchar ft2_font_map_t::glyphchars[FONT_CHARS_PER_MAP] |
Definition at line 44 of file ft2_fontdefs.h.
glyph_slot_t ft2_font_map_t::glyphs[FONT_CHARS_PER_MAP] |
Definition at line 43 of file ft2_fontdefs.h.
int ft2_font_map_t::glyphSize |
Definition at line 38 of file ft2_fontdefs.h.
font_incmap_t* ft2_font_map_t::incmap |
Definition at line 56 of file ft2_fontdefs.h.
float ft2_font_map_t::intSize |
Definition at line 37 of file ft2_fontdefs.h.
ft2_kerning_t* ft2_font_map_t::kerning |
Definition at line 54 of file ft2_fontdefs.h.
ft2_font_map_t* ft2_font_map_t::next |
Definition at line 40 of file ft2_fontdefs.h.
cachepic_t* ft2_font_map_t::pic |
Definition at line 41 of file ft2_fontdefs.h.
double ft2_font_map_t::sfx |
Definition at line 47 of file ft2_fontdefs.h.
double ft2_font_map_t::sfy |
Definition at line 47 of file ft2_fontdefs.h.
float ft2_font_map_t::size |
Definition at line 33 of file ft2_fontdefs.h.
Uchar ft2_font_map_t::start |
Definition at line 32 of file ft2_fontdefs.h.
qbool ft2_font_map_t::static_tex |
Definition at line 42 of file ft2_fontdefs.h.