DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
ft2_font_map_t Struct Reference

#include <ft2_fontdefs.h>

+ Collaboration diagram for ft2_font_map_t:

Data Fields

Uchar glyphchars [FONT_CHARS_PER_MAP]
 
glyph_slot_t glyphs [FONT_CHARS_PER_MAP]
 
int glyphSize
 
font_incmap_t * incmap
 
float intSize
 
ft2_kerning_tkerning
 
ft2_font_map_t * next
 
cachepic_t * pic
 
double sfx
 
double sfy
 
float size
 
Uchar start
 
qbool static_tex
 

Detailed Description

Definition at line 30 of file ft2_fontdefs.h.

Field Documentation

◆ glyphchars

Uchar ft2_font_map_t::glyphchars[FONT_CHARS_PER_MAP]

Definition at line 44 of file ft2_fontdefs.h.

◆ glyphs

glyph_slot_t ft2_font_map_t::glyphs[FONT_CHARS_PER_MAP]

Definition at line 43 of file ft2_fontdefs.h.

◆ glyphSize

int ft2_font_map_t::glyphSize

Definition at line 38 of file ft2_fontdefs.h.

◆ incmap

font_incmap_t* ft2_font_map_t::incmap

Definition at line 56 of file ft2_fontdefs.h.

◆ intSize

float ft2_font_map_t::intSize

Definition at line 37 of file ft2_fontdefs.h.

◆ kerning

ft2_kerning_t* ft2_font_map_t::kerning

Definition at line 54 of file ft2_fontdefs.h.

◆ next

ft2_font_map_t* ft2_font_map_t::next

Definition at line 40 of file ft2_fontdefs.h.

◆ pic

cachepic_t* ft2_font_map_t::pic

Definition at line 41 of file ft2_fontdefs.h.

◆ sfx

double ft2_font_map_t::sfx

Definition at line 47 of file ft2_fontdefs.h.

◆ sfy

double ft2_font_map_t::sfy

Definition at line 47 of file ft2_fontdefs.h.

◆ size

float ft2_font_map_t::size

Definition at line 33 of file ft2_fontdefs.h.

◆ start

Uchar ft2_font_map_t::start

Definition at line 32 of file ft2_fontdefs.h.

◆ static_tex

qbool ft2_font_map_t::static_tex

Definition at line 42 of file ft2_fontdefs.h.


The documentation for this struct was generated from the following file: