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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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Go to the source code of this file.
Data Structures | |
| struct | font_incmap_t |
| struct | ft2_attachment_t |
| struct | ft2_font_map_t |
| struct | glyph_slot_t |
Macros | |
| #define | FONT_CHAR_LINES 16 |
| #define | FONT_CHARS_PER_LINE 16 |
| #define | FONT_CHARS_PER_MAP (FONT_CHARS_PER_LINE * FONT_CHAR_LINES) |
| #define | INCMAP_START 0x110000 |
Functions | |
| qbool | Font_LoadMapForIndex (ft2_font_t *font, int map_index, Uchar _ch, ft2_font_map_t **outmap) |
| void | font_newmap (void) |
| void | font_shutdown (void) |
| void | font_start (void) |
| #define FONT_CHAR_LINES 16 |
Definition at line 7 of file ft2_fontdefs.h.
Referenced by Font_LoadMap(), and UnloadMapChain().
| #define FONT_CHARS_PER_LINE 16 |
Definition at line 6 of file ft2_fontdefs.h.
Referenced by Font_LoadMap(), incmap_post_process(), and UnloadMapChain().
| #define FONT_CHARS_PER_MAP (FONT_CHARS_PER_LINE * FONT_CHAR_LINES) |
Definition at line 8 of file ft2_fontdefs.h.
Referenced by Font_GetMapForChar(), Font_LoadMap(), FontMap_FindForChar(), get_char_from_incmap(), and incmap_post_process().
| #define INCMAP_START 0x110000 |
Definition at line 11 of file ft2_fontdefs.h.
Referenced by Font_LoadMap(), and incmap_post_process().
| qbool Font_LoadMapForIndex | ( | ft2_font_t * | font, |
| int | map_index, | ||
| Uchar | _ch, | ||
| ft2_font_map_t ** | outmap ) |
Definition at line 1899 of file ft2.c.
References alert_legacy_font_api(), Font_LoadMap(), ft2_font_t::font_maps, MAX_FONT_SIZES, and NULL.
Definition at line 425 of file ft2.c.
References dp_fonts, Font_CloseLibrary(), Font_UnloadFont(), and NULL.
Referenced by gl_draw_shutdown().
Definition at line 404 of file ft2.c.
References CON_ERROR, Con_Print(), Font_CloseLibrary(), font_ft2lib, font_mempool, Font_OpenLibrary(), Mem_AllocPool, NULL, and qFT_Init_FreeType.
Referenced by gl_draw_start().