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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include <client.h>
Data Fields | |
float | lerp |
int | subframe |
float frameblend_t::lerp |
Definition at line 313 of file client.h.
Referenced by CL_MeshEntities_Init(), Mod_Alias_CalculateBoundingBox(), Mod_Alias_GetExtendedTagInfoForIndex(), Mod_Alias_GetTagMatrix(), Mod_Alias_MorphMesh_CompileFrames(), R_Model_Sprite_Draw_TransparentCallback(), RSurf_ActiveCustomEntity(), VM_CL_skel_build(), VM_FrameBlendFromFrameGroupBlend(), and VM_SV_skel_build().
int frameblend_t::subframe |
Definition at line 312 of file client.h.
Referenced by Mod_Alias_CalculateBoundingBox(), Mod_Alias_GetExtendedTagInfoForIndex(), Mod_Alias_GetTagMatrix(), Mod_Alias_MorphMesh_CompileFrames(), R_Model_Sprite_Draw(), R_Model_Sprite_Draw_TransparentCallback(), VM_CL_skel_build(), VM_FrameBlendFromFrameGroupBlend(), and VM_SV_skel_build().