DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
ft2_settings_t Struct Reference

#include <draw.h>

+ Collaboration diagram for ft2_settings_t:

Data Fields

int antialias
 
float blur
 
int hinting
 
float outline
 
float scale
 
float shadowx
 
float shadowy
 
float shadowz
 
float voffset
 

Detailed Description

Definition at line 86 of file draw.h.

Field Documentation

◆ antialias

int ft2_settings_t::antialias

Definition at line 90 of file draw.h.

Referenced by Font_LoadMap(), and LoadFont().

◆ blur

float ft2_settings_t::blur

Definition at line 91 of file draw.h.

Referenced by Font_Postprocess_Update(), and LoadFont().

◆ hinting

int ft2_settings_t::hinting

Definition at line 90 of file draw.h.

Referenced by Font_LoadMap(), and LoadFont().

◆ outline

float ft2_settings_t::outline

Definition at line 91 of file draw.h.

Referenced by Font_Postprocess_Update(), and LoadFont().

◆ scale

float ft2_settings_t::scale

◆ shadowx

float ft2_settings_t::shadowx

Definition at line 91 of file draw.h.

Referenced by Font_Postprocess_Update(), and LoadFont().

◆ shadowy

float ft2_settings_t::shadowy

Definition at line 91 of file draw.h.

Referenced by Font_Postprocess_Update(), and LoadFont().

◆ shadowz

float ft2_settings_t::shadowz

Definition at line 91 of file draw.h.

Referenced by Font_Postprocess_Update(), and LoadFont().

◆ voffset

float ft2_settings_t::voffset

Definition at line 88 of file draw.h.

Referenced by DrawQ_String_Scale(), and LoadFont().


The documentation for this struct was generated from the following file: