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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include <draw.h>
Data Fields | |
| int | antialias |
| float | blur |
| int | hinting |
| float | outline |
| float | scale |
| float | shadowx |
| float | shadowy |
| float | shadowz |
| float | voffset |
| int ft2_settings_t::antialias |
Definition at line 90 of file draw.h.
Referenced by Font_LoadMap(), and LoadFont().
| float ft2_settings_t::blur |
Definition at line 91 of file draw.h.
Referenced by Font_Postprocess_Update(), and LoadFont().
| int ft2_settings_t::hinting |
Definition at line 90 of file draw.h.
Referenced by Font_LoadMap(), and LoadFont().
| float ft2_settings_t::outline |
Definition at line 91 of file draw.h.
Referenced by Font_Postprocess_Update(), and LoadFont().
| float ft2_settings_t::scale |
Definition at line 88 of file draw.h.
Referenced by DrawQ_String_Scale(), DrawQ_TextWidth_UntilWidth_TrackColors_Scale(), and LoadFont().
| float ft2_settings_t::shadowx |
Definition at line 91 of file draw.h.
Referenced by Font_Postprocess_Update(), and LoadFont().
| float ft2_settings_t::shadowy |
Definition at line 91 of file draw.h.
Referenced by Font_Postprocess_Update(), and LoadFont().
| float ft2_settings_t::shadowz |
Definition at line 91 of file draw.h.
Referenced by Font_Postprocess_Update(), and LoadFont().
| float ft2_settings_t::voffset |
Definition at line 88 of file draw.h.
Referenced by DrawQ_String_Scale(), and LoadFont().