DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
draw.h
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1/*
2Copyright (C) 1996-1997 Id Software, Inc.
3Copyright (C) 2000-2021 DarkPlaces contributors
4
5This program is free software; you can redistribute it and/or
6modify it under the terms of the GNU General Public License
7as published by the Free Software Foundation; either version 2
8of the License, or (at your option) any later version.
9
10This program is distributed in the hope that it will be useful,
11but WITHOUT ANY WARRANTY; without even the implied warranty of
12MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13
14See the GNU General Public License for more details.
15
16You should have received a copy of the GNU General Public License
17along with this program; if not, write to the Free Software
18Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
19
20*/
21
22// draw.h -- these are the only functions outside the refresh allowed
23// to touch the vid buffer
24
25#ifndef DRAW_H
26#define DRAW_H
27
28#include <stddef.h>
29#include "qtypes.h"
30#include "r_textures.h"
31
32typedef struct cachepic_s cachepic_t;
33
34typedef enum cachepicflags_e
35{
40 CACHEPICFLAG_NEWPIC = 16, // disables matching texflags check, because a pic created with Draw_NewPic should not be subject to that
42 CACHEPICFLAG_NEAREST = 64, // force nearest filtering instead of linear
43 CACHEPICFLAG_LINEAR = 128, // force linear filtering even if nearest_2d is enabled
44 CACHEPICFLAG_FAILONMISSING = 256 // return NULL if the pic has no texture
47
48void Draw_Frame (void);
49cachepic_t *Draw_CachePic_Flags (const char *path, unsigned int cachepicflags);
50cachepic_t *Draw_CachePic (const char *path); // standard function with no options, used throughout engine
51// create or update a pic's image
52cachepic_t *Draw_NewPic(const char *picname, int width, int height, unsigned char *pixels, textype_t textype, int texflags);
53// free the texture memory used by a pic (the cachepic_t itself is eternal)
54void Draw_FreePic(const char *picname);
55
56// a triangle mesh..
57// each vertex is 3 floats
58// each texcoord is 2 floats
59// each color is 4 floats
60typedef struct drawqueuemesh_s
61{
66 unsigned short *data_element3s;
70}
72
84#define DRAWFLAGS_BLEND 0xFF /* this matches all blending flags */
85
86typedef struct ft2_settings_s
87{
88 float scale, voffset;
89 // cvar parameters (only read on loadfont command)
90 int antialias, hinting;
91 float outline, blur, shadowx, shadowy, shadowz;
93
94#define MAX_FONT_SIZES 16
95#define MAX_FONT_FALLBACKS 3
96#define MAX_FONT_CMDLINE MAX_QPATH * (MAX_FONT_FALLBACKS + 1)
97typedef struct dp_font_s
98{
99 cachepic_t *pic;
100 float width_of[256]; // width_of[0] == max width of any char; 1.0f is base width (1/16 of texture width); therefore, all widths have to be <= 1 (does not include scale)
101 float width_of_ft2[MAX_FONT_SIZES][256];
102 float maxwidth; // precalculated max width of the font (includes scale)
103 char texpath[MAX_QPATH];
104 char title[MAX_QPATH];
105
106 int req_face; // requested face index, usually 0
107 float req_sizes[MAX_FONT_SIZES]; // sizes to render the font with, 0 still defaults to 16 (backward compatibility when loadfont doesn't get a size parameter) and -1 = disabled
109 int fallback_faces[MAX_FONT_FALLBACKS];
110 struct ft2_font_s *ft2;
111
113
115}
117
118typedef struct dp_fonts_s
119{
122}
124extern dp_fonts_t dp_fonts;
125
126#define MAX_FONTS 16 // fonts at the start
127#define FONTS_EXPAND 8 // fonts grow when no free slots
128#define FONT_DEFAULT (&dp_fonts.f[0]) // should be fixed width
129#define FONT_CONSOLE (&dp_fonts.f[1]) // REALLY should be fixed width (ls!)
130#define FONT_SBAR (&dp_fonts.f[2]) // must be fixed width
131#define FONT_NOTIFY (&dp_fonts.f[3]) // free
132#define FONT_CHAT (&dp_fonts.f[4]) // free
133#define FONT_CENTERPRINT (&dp_fonts.f[5]) // free
134#define FONT_INFOBAR (&dp_fonts.f[6]) // free
135#define FONT_MENU (&dp_fonts.f[7]) // should be fixed width
136#define FONT_USER(i) (&dp_fonts.f[8+i]) // userdefined fonts
137#define MAX_USERFONTS (dp_fonts.maxsize - 8)
138
139// shared color tag printing constants
140#define STRING_COLOR_TAG '^'
141#define STRING_COLOR_DEFAULT 7
142#define STRING_COLOR_DEFAULT_STR "^7"
143#define STRING_COLOR_RGB_TAG_CHAR 'x'
144#define STRING_COLOR_RGB_TAG "^x"
145
146// prepare for 2D rendering (sets r_refdef.draw2dstage = 1 and calls R_ResetViewRendering2D)
147void DrawQ_Start(void);
148// resets r_refdef.draw2dstage to 0
149void DrawQ_Finish(void);
150// batch draw the pending geometry in the CL_Mesh_UI() model and reset the model,
151// to be called by things like DrawQ_SetClipArea which make disruptive state changes.
152void DrawQ_FlushUI(void);
153// use this when changing r_refdef.view.* from e.g. csqc
154void DrawQ_RecalcView(void);
155
156// draw an image (or a filled rectangle if pic == NULL)
157void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, float red, float green, float blue, float alpha, int flags);
158// draw a rotated image
159void DrawQ_RotPic(float x, float y, cachepic_t *pic, float width, float height, float org_x, float org_y, float angle, float red, float green, float blue, float alpha, int flags);
160// draw a filled rectangle (slightly faster than DrawQ_Pic with pic = NULL)
161void DrawQ_Fill(float x, float y, float width, float height, float red, float green, float blue, float alpha, int flags);
162
163// draw a text string,
164// with optional color tag support,
165// returns final unclipped x coordinate
166// if outcolor is provided the initial color is read from it, and it is updated at the end with the new value at the end of the text (not at the end of the clipped part)
167// the color is tinted by the provided base color
168// if r_textshadow is not zero, an additional instance of the text is drawn first at an offset with an inverted shade of gray (black text produces a white shadow, brightly colored text produces a black shadow)
169extern float DrawQ_Color[4];
170extern const vec4_t string_colors[];
171float DrawQ_String(float x, float y, const char *text, size_t maxlen, float scalex, float scaley, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qbool ignorecolorcodes, const dp_font_t *fnt);
172float DrawQ_String_Scale(float x, float y, const char *text, size_t maxlen, float sizex, float sizey, float scalex, float scaley, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qbool ignorecolorcodes, const dp_font_t *fnt);
173float DrawQ_TextWidth(const char *text, size_t maxlen, float w, float h, qbool ignorecolorcodes, const dp_font_t *fnt);
174float DrawQ_TextWidth_UntilWidth(const char *text, size_t *maxlen, float w, float h, qbool ignorecolorcodes, const dp_font_t *fnt, float maxWidth);
175float DrawQ_TextWidth_UntilWidth_TrackColors(const char *text, size_t *maxlen, float w, float h, int *outcolor, qbool ignorecolorcodes, const dp_font_t *fnt, float maxwidth);
176float DrawQ_TextWidth_UntilWidth_TrackColors_Scale(const char *text, size_t *maxlen, float w, float h, float sw, float sh, int *outcolor, qbool ignorecolorcodes, const dp_font_t *fnt, float maxwidth);
177
178// draw a very fancy pic (per corner texcoord/color control), the order is tl, tr, bl, br
179void DrawQ_SuperPic(float x, float y, cachepic_t *pic, float width, float height, float s1, float t1, float r1, float g1, float b1, float a1, float s2, float t2, float r2, float g2, float b2, float a2, float s3, float t3, float r3, float g3, float b3, float a3, float s4, float t4, float r4, float g4, float b4, float a4, int flags);
180// set the clipping area
181void DrawQ_SetClipArea(float x, float y, float width, float height);
182// reset the clipping area
183void DrawQ_ResetClipArea(void);
184// draw a line
185void DrawQ_Line(float width, float x1, float y1, float x2, float y2, float r, float g, float b, float alpha, int flags);
186
187const char *Draw_GetPicName(cachepic_t *pic);
188int Draw_GetPicWidth(cachepic_t *pic);
189int Draw_GetPicHeight(cachepic_t *pic);
190qbool Draw_IsPicLoaded(cachepic_t *pic);
191rtexture_t *Draw_GetPicTexture(cachepic_t *pic);
192
193extern rtexturepool_t *drawtexturepool; // used by ft2.c
194
195#endif
196
cvar_t cmdline
Definition common.c:33
float flags
float alpha
cachepic_t * Draw_CachePic(const char *path)
Definition gl_draw.c:185
cachepicflags_t
Definition draw.h:35
@ CACHEPICFLAG_FAILONMISSING
Definition draw.h:44
@ CACHEPICFLAG_NEAREST
Definition draw.h:42
@ CACHEPICFLAG_LINEAR
Definition draw.h:43
@ CACHEPICFLAG_QUIET
Definition draw.h:37
@ CACHEPICFLAG_NEWPIC
Definition draw.h:40
@ CACHEPICFLAG_NOTPERSISTENT
Definition draw.h:36
@ CACHEPICFLAG_NOCLAMP
Definition draw.h:39
@ CACHEPICFLAG_NOCOMPRESSION
Definition draw.h:38
@ CACHEPICFLAG_MIPMAP
Definition draw.h:41
rtexturepool_t * drawtexturepool
Definition gl_draw.c:76
float DrawQ_TextWidth_UntilWidth_TrackColors(const char *text, size_t *maxlen, float w, float h, int *outcolor, qbool ignorecolorcodes, const dp_font_t *fnt, float maxwidth)
Definition gl_draw.c:1325
void DrawQ_Fill(float x, float y, float width, float height, float red, float green, float blue, float alpha, int flags)
Definition gl_draw.c:847
void Draw_FreePic(const char *picname)
Definition gl_draw.c:309
void DrawQ_FlushUI(void)
Definition gl_draw.c:1469
void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, float red, float green, float blue, float alpha, int flags)
Definition gl_draw.c:797
void DrawQ_SuperPic(float x, float y, cachepic_t *pic, float width, float height, float s1, float t1, float r1, float g1, float b1, float a1, float s2, float t2, float r2, float g2, float b2, float a2, float s3, float t3, float r3, float g3, float b3, float a3, float s4, float t4, float r4, float g4, float b4, float a4, int flags)
Definition gl_draw.c:1380
cachepic_t * Draw_NewPic(const char *picname, int width, int height, unsigned char *pixels, textype_t textype, int texflags)
Definition gl_draw.c:256
float DrawQ_String_Scale(float x, float y, const char *text, size_t maxlen, float sizex, float sizey, float scalex, float scaley, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qbool ignorecolorcodes, const dp_font_t *fnt)
Definition gl_draw.c:1085
void Draw_Frame(void)
Definition gl_draw.c:237
void DrawQ_Start(void)
Definition gl_draw.c:789
#define MAX_FONT_CMDLINE
Definition draw.h:96
void DrawQ_Finish(void)
Definition gl_draw.c:1456
float DrawQ_String(float x, float y, const char *text, size_t maxlen, float scalex, float scaley, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qbool ignorecolorcodes, const dp_font_t *fnt)
Definition gl_draw.c:1320
void DrawQ_RotPic(float x, float y, cachepic_t *pic, float width, float height, float org_x, float org_y, float angle, float red, float green, float blue, float alpha, int flags)
Definition gl_draw.c:819
void DrawQ_Line(float width, float x1, float y1, float x2, float y2, float r, float g, float b, float alpha, int flags)
Definition gl_draw.c:1402
float DrawQ_Color[4]
Definition gl_draw.c:1084
const char * Draw_GetPicName(cachepic_t *pic)
Definition gl_draw.c:190
dp_fonts_t dp_fonts
Definition gl_draw.c:50
const vec4_t string_colors[]
color tag printing
Definition gl_draw.c:853
cachepic_t * Draw_CachePic_Flags(const char *path, unsigned int cachepicflags)
Definition gl_draw.c:86
int Draw_GetPicWidth(cachepic_t *pic)
Definition gl_draw.c:197
float DrawQ_TextWidth(const char *text, size_t maxlen, float w, float h, qbool ignorecolorcodes, const dp_font_t *fnt)
Definition gl_draw.c:1330
rtexture_t * Draw_GetPicTexture(cachepic_t *pic)
Definition gl_draw.c:224
void DrawQ_SetClipArea(float x, float y, float width, float height)
Definition gl_draw.c:1428
float DrawQ_TextWidth_UntilWidth(const char *text, size_t *maxlen, float w, float h, qbool ignorecolorcodes, const dp_font_t *fnt, float maxWidth)
Definition gl_draw.c:1335
void DrawQ_RecalcView(void)
Definition gl_draw.c:1462
#define MAX_FONT_FALLBACKS
Definition draw.h:95
drawqueue_drawflag_e
Definition draw.h:73
@ DRAWFLAG_ADDITIVE
Definition draw.h:75
@ DRAWFLAG_MODULATE
Definition draw.h:76
@ DRAWFLAG_2XMODULATE
Definition draw.h:77
@ DRAWFLAG_NUMFLAGS
Definition draw.h:79
@ DRAWFLAG_MASK
Definition draw.h:80
@ DRAWFLAG_MIPMAP
Definition draw.h:81
@ DRAWFLAG_NORMAL
Definition draw.h:74
@ DRAWFLAG_SCREEN
Definition draw.h:78
@ DRAWFLAG_NOGAMMA
Definition draw.h:82
int Draw_GetPicHeight(cachepic_t *pic)
Definition gl_draw.c:204
float DrawQ_TextWidth_UntilWidth_TrackColors_Scale(const char *text, size_t *maxlen, float w, float h, float sw, float sh, int *outcolor, qbool ignorecolorcodes, const dp_font_t *fnt, float maxwidth)
Definition gl_draw.c:928
#define MAX_FONT_SIZES
Definition draw.h:94
qbool Draw_IsPicLoaded(cachepic_t *pic)
Definition gl_draw.c:211
void DrawQ_ResetClipArea(void)
Definition gl_draw.c:1450
GLenum GLsizei width
Definition glquake.h:622
GLenum GLsizei GLsizei height
Definition glquake.h:622
GLubyte GLubyte GLubyte GLubyte w
Definition glquake.h:782
GLint GLenum GLint GLint y
Definition glquake.h:651
GLint GLenum GLint x
Definition glquake.h:651
GLint GLenum GLenum GLvoid * pixels
Definition glquake.h:706
GLclampf GLclampf blue
Definition glquake.h:642
GLclampf green
Definition glquake.h:642
#define MAX_QPATH
max length of a quake game pathname
Definition qdefs.h:169
bool qbool
Definition qtypes.h:9
vec_t vec4_t[4]
Definition qtypes.h:72
textype_t
Definition r_textures.h:44
dp_FragColor r
dp_FragColor g
vec3 y2
vec3 x2
dp_FragColor b
vec3 x1
vec4 sw
int texflags
Definition gl_draw.c:37
struct ft2_font_s * ft2
Definition draw.h:110
int req_face
Definition draw.h:106
float maxwidth
Definition draw.h:102
ft2_settings_t settings
Definition draw.h:112
cachepic_t * pic
Definition draw.h:99
int maxsize
Definition draw.h:121
dp_font_t * f
Definition draw.h:120
float * data_texcoord2f
Definition draw.h:68
float * data_color4f
Definition draw.h:69
unsigned short * data_element3s
Definition draw.h:66
int num_triangles
Definition draw.h:63
int num_vertices
Definition draw.h:64
int * data_element3i
Definition draw.h:65
float * data_vertex3f
Definition draw.h:67
rtexture_t * texture
Definition draw.h:62
float scale
Definition draw.h:88
int antialias
Definition draw.h:90
float blur
Definition draw.h:91