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Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
gltextureunit_t Struct Reference
Collaboration diagram for gltextureunit_t:

Data Fields

int arrayenabled
int pointer_texcoord_components
int pointer_texcoord_gltype
size_t pointer_texcoord_offset
const voidpointer_texcoord_pointer
size_t pointer_texcoord_stride
const r_meshbuffer_tpointer_texcoord_vertexbuffer
int t2d
int t3d
int tcubemap
rtexture_ttexture

Detailed Description

Definition at line 114 of file gl_backend.c.

Field Documentation

◆ arrayenabled

int gltextureunit_t::arrayenabled

Definition at line 125 of file gl_backend.c.

Referenced by R_Mesh_TexCoordPointer().

◆ pointer_texcoord_components

int gltextureunit_t::pointer_texcoord_components

Definition at line 116 of file gl_backend.c.

Referenced by R_Mesh_TexCoordPointer().

◆ pointer_texcoord_gltype

int gltextureunit_t::pointer_texcoord_gltype

Definition at line 117 of file gl_backend.c.

Referenced by R_Mesh_TexCoordPointer().

◆ pointer_texcoord_offset

size_t gltextureunit_t::pointer_texcoord_offset

Definition at line 121 of file gl_backend.c.

Referenced by R_Mesh_TexCoordPointer().

◆ pointer_texcoord_pointer

const void* gltextureunit_t::pointer_texcoord_pointer

Definition at line 119 of file gl_backend.c.

Referenced by R_Mesh_TexCoordPointer().

◆ pointer_texcoord_stride

size_t gltextureunit_t::pointer_texcoord_stride

Definition at line 118 of file gl_backend.c.

Referenced by R_Mesh_TexCoordPointer().

◆ pointer_texcoord_vertexbuffer

const r_meshbuffer_t* gltextureunit_t::pointer_texcoord_vertexbuffer

Definition at line 120 of file gl_backend.c.

Referenced by R_Mesh_TexCoordPointer().

◆ t2d

int gltextureunit_t::t2d

Definition at line 124 of file gl_backend.c.

Referenced by R_Mesh_TexBind(), and R_Mesh_TexBound().

◆ t3d

int gltextureunit_t::t3d

Definition at line 124 of file gl_backend.c.

Referenced by R_Mesh_TexBind(), and R_Mesh_TexBound().

◆ tcubemap

int gltextureunit_t::tcubemap

Definition at line 124 of file gl_backend.c.

Referenced by R_Mesh_TexBind(), and R_Mesh_TexBound().

◆ texture

rtexture_t* gltextureunit_t::texture

Definition at line 123 of file gl_backend.c.

Referenced by R_Mesh_ClearBindingsForTexture(), and R_Mesh_TexBind().


The documentation for this struct was generated from the following file: