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Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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Data Fields | |
| int | arrayenabled |
| int | pointer_texcoord_components |
| int | pointer_texcoord_gltype |
| size_t | pointer_texcoord_offset |
| const void * | pointer_texcoord_pointer |
| size_t | pointer_texcoord_stride |
| const r_meshbuffer_t * | pointer_texcoord_vertexbuffer |
| int | t2d |
| int | t3d |
| int | tcubemap |
| rtexture_t * | texture |
Definition at line 114 of file gl_backend.c.
| int gltextureunit_t::arrayenabled |
Definition at line 125 of file gl_backend.c.
Referenced by R_Mesh_TexCoordPointer().
| int gltextureunit_t::pointer_texcoord_components |
Definition at line 116 of file gl_backend.c.
Referenced by R_Mesh_TexCoordPointer().
| int gltextureunit_t::pointer_texcoord_gltype |
Definition at line 117 of file gl_backend.c.
Referenced by R_Mesh_TexCoordPointer().
| size_t gltextureunit_t::pointer_texcoord_offset |
Definition at line 121 of file gl_backend.c.
Referenced by R_Mesh_TexCoordPointer().
| const void* gltextureunit_t::pointer_texcoord_pointer |
Definition at line 119 of file gl_backend.c.
Referenced by R_Mesh_TexCoordPointer().
| size_t gltextureunit_t::pointer_texcoord_stride |
Definition at line 118 of file gl_backend.c.
Referenced by R_Mesh_TexCoordPointer().
| const r_meshbuffer_t* gltextureunit_t::pointer_texcoord_vertexbuffer |
Definition at line 120 of file gl_backend.c.
Referenced by R_Mesh_TexCoordPointer().
| int gltextureunit_t::t2d |
Definition at line 124 of file gl_backend.c.
Referenced by R_Mesh_TexBind(), and R_Mesh_TexBound().
| int gltextureunit_t::t3d |
Definition at line 124 of file gl_backend.c.
Referenced by R_Mesh_TexBind(), and R_Mesh_TexBound().
| int gltextureunit_t::tcubemap |
Definition at line 124 of file gl_backend.c.
Referenced by R_Mesh_TexBind(), and R_Mesh_TexBound().
| rtexture_t* gltextureunit_t::texture |
Definition at line 123 of file gl_backend.c.
Referenced by R_Mesh_ClearBindingsForTexture(), and R_Mesh_TexBind().