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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include <modelgen.h>
Definition at line 43 of file modelgen.h.
float mdl_t::boundingradius |
Definition at line 49 of file modelgen.h.
vec3_t mdl_t::eyeposition |
Definition at line 50 of file modelgen.h.
int mdl_t::flags |
Definition at line 58 of file modelgen.h.
Referenced by Mod_IDP0_Load().
int mdl_t::ident |
Definition at line 45 of file modelgen.h.
int mdl_t::numframes |
Definition at line 56 of file modelgen.h.
Referenced by Mod_IDP0_Load().
int mdl_t::numskins |
Definition at line 51 of file modelgen.h.
Referenced by Mod_IDP0_Load().
int mdl_t::numtris |
Definition at line 55 of file modelgen.h.
Referenced by Mod_IDP0_Load().
int mdl_t::numverts |
Definition at line 54 of file modelgen.h.
Referenced by Mod_IDP0_Load().
vec3_t mdl_t::scale |
Definition at line 47 of file modelgen.h.
Referenced by Mod_IDP0_Load().
vec3_t mdl_t::scale_origin |
Definition at line 48 of file modelgen.h.
Referenced by Mod_IDP0_Load().
float mdl_t::size |
Definition at line 59 of file modelgen.h.
int mdl_t::skinheight |
Definition at line 53 of file modelgen.h.
Referenced by Mod_IDP0_Load().
int mdl_t::skinwidth |
Definition at line 52 of file modelgen.h.
Referenced by Mod_IDP0_Load().
int mdl_t::synctype |
Definition at line 57 of file modelgen.h.
Referenced by Mod_IDP0_Load().
int mdl_t::version |
Definition at line 46 of file modelgen.h.
Referenced by Mod_IDP0_Load().