DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
mdl_t Struct Reference

#include <modelgen.h>

+ Collaboration diagram for mdl_t:

Data Fields

float boundingradius
 
vec3_t eyeposition
 
int flags
 
int ident
 
int numframes
 
int numskins
 
int numtris
 
int numverts
 
vec3_t scale
 
vec3_t scale_origin
 
float size
 
int skinheight
 
int skinwidth
 
int synctype
 
int version
 

Detailed Description

Definition at line 43 of file modelgen.h.

Field Documentation

◆ boundingradius

float mdl_t::boundingradius

Definition at line 49 of file modelgen.h.

◆ eyeposition

vec3_t mdl_t::eyeposition

Definition at line 50 of file modelgen.h.

◆ flags

int mdl_t::flags

Definition at line 58 of file modelgen.h.

Referenced by Mod_IDP0_Load().

◆ ident

int mdl_t::ident

Definition at line 45 of file modelgen.h.

◆ numframes

int mdl_t::numframes

Definition at line 56 of file modelgen.h.

Referenced by Mod_IDP0_Load().

◆ numskins

int mdl_t::numskins

Definition at line 51 of file modelgen.h.

Referenced by Mod_IDP0_Load().

◆ numtris

int mdl_t::numtris

Definition at line 55 of file modelgen.h.

Referenced by Mod_IDP0_Load().

◆ numverts

int mdl_t::numverts

Definition at line 54 of file modelgen.h.

Referenced by Mod_IDP0_Load().

◆ scale

vec3_t mdl_t::scale

Definition at line 47 of file modelgen.h.

Referenced by Mod_IDP0_Load().

◆ scale_origin

vec3_t mdl_t::scale_origin

Definition at line 48 of file modelgen.h.

Referenced by Mod_IDP0_Load().

◆ size

float mdl_t::size

Definition at line 59 of file modelgen.h.

◆ skinheight

int mdl_t::skinheight

Definition at line 53 of file modelgen.h.

Referenced by Mod_IDP0_Load().

◆ skinwidth

int mdl_t::skinwidth

Definition at line 52 of file modelgen.h.

Referenced by Mod_IDP0_Load().

◆ synctype

int mdl_t::synctype

Definition at line 57 of file modelgen.h.

Referenced by Mod_IDP0_Load().

◆ version

int mdl_t::version

Definition at line 46 of file modelgen.h.

Referenced by Mod_IDP0_Load().


The documentation for this struct was generated from the following file: