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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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Data Fields | |
| void(* | callback )(const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfaceindices) |
| dptransparentsortcategory_t | category |
| float | dist |
| const entity_render_t * | ent |
| struct meshqueue_s * | next |
| const rtlight_t * | rtlight |
| int | surfacenumber |
Definition at line 4 of file meshqueue.c.
| void(* meshqueue_t::callback) (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfaceindices) |
Definition at line 7 of file meshqueue.c.
Referenced by R_MeshQueue_AddTransparent(), and R_MeshQueue_RenderTransparent().
| dptransparentsortcategory_t meshqueue_t::category |
Definition at line 12 of file meshqueue.c.
Referenced by R_MeshQueue_AddTransparent(), and R_MeshQueue_RenderTransparent().
| float meshqueue_t::dist |
Definition at line 11 of file meshqueue.c.
Referenced by R_MeshQueue_AddTransparent(), and R_MeshQueue_RenderTransparent().
| const entity_render_t* meshqueue_t::ent |
Definition at line 8 of file meshqueue.c.
Referenced by R_MeshQueue_AddTransparent(), and R_MeshQueue_RenderTransparent().
| struct meshqueue_s* meshqueue_t::next |
Definition at line 6 of file meshqueue.c.
Referenced by R_MeshQueue_AddTransparent(), and R_MeshQueue_RenderTransparent().
| const rtlight_t* meshqueue_t::rtlight |
Definition at line 10 of file meshqueue.c.
Referenced by R_MeshQueue_AddTransparent(), and R_MeshQueue_RenderTransparent().
| int meshqueue_t::surfacenumber |
Definition at line 9 of file meshqueue.c.
Referenced by R_MeshQueue_AddTransparent(), and R_MeshQueue_RenderTransparent().