DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
meshqueue_t Struct Reference
+ Collaboration diagram for meshqueue_t:

Data Fields

void(* callback )(const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfaceindices)
 
dptransparentsortcategory_t category
 
float dist
 
const entity_render_tent
 
struct meshqueue_s * next
 
const rtlight_trtlight
 
int surfacenumber
 

Detailed Description

Definition at line 4 of file meshqueue.c.

Field Documentation

◆ callback

void(* meshqueue_t::callback) (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfaceindices)

Definition at line 7 of file meshqueue.c.

Referenced by R_MeshQueue_AddTransparent(), and R_MeshQueue_RenderTransparent().

◆ category

dptransparentsortcategory_t meshqueue_t::category

Definition at line 12 of file meshqueue.c.

Referenced by R_MeshQueue_AddTransparent(), and R_MeshQueue_RenderTransparent().

◆ dist

float meshqueue_t::dist

Definition at line 11 of file meshqueue.c.

Referenced by R_MeshQueue_AddTransparent(), and R_MeshQueue_RenderTransparent().

◆ ent

const entity_render_t* meshqueue_t::ent

Definition at line 8 of file meshqueue.c.

Referenced by R_MeshQueue_AddTransparent(), and R_MeshQueue_RenderTransparent().

◆ next

struct meshqueue_s* meshqueue_t::next

Definition at line 6 of file meshqueue.c.

Referenced by R_MeshQueue_AddTransparent(), and R_MeshQueue_RenderTransparent().

◆ rtlight

const rtlight_t* meshqueue_t::rtlight

Definition at line 10 of file meshqueue.c.

Referenced by R_MeshQueue_AddTransparent(), and R_MeshQueue_RenderTransparent().

◆ surfacenumber

int meshqueue_t::surfacenumber

Definition at line 9 of file meshqueue.c.

Referenced by R_MeshQueue_AddTransparent(), and R_MeshQueue_RenderTransparent().


The documentation for this struct was generated from the following file: