![]() |
DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
|
|
Data Fields | |
void(* | callback )(const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfaceindices) |
dptransparentsortcategory_t | category |
float | dist |
const entity_render_t * | ent |
struct meshqueue_s * | next |
const rtlight_t * | rtlight |
int | surfacenumber |
Definition at line 4 of file meshqueue.c.
void(* meshqueue_t::callback) (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfaceindices) |
Definition at line 7 of file meshqueue.c.
Referenced by R_MeshQueue_AddTransparent(), and R_MeshQueue_RenderTransparent().
dptransparentsortcategory_t meshqueue_t::category |
Definition at line 12 of file meshqueue.c.
Referenced by R_MeshQueue_AddTransparent(), and R_MeshQueue_RenderTransparent().
float meshqueue_t::dist |
Definition at line 11 of file meshqueue.c.
Referenced by R_MeshQueue_AddTransparent(), and R_MeshQueue_RenderTransparent().
const entity_render_t* meshqueue_t::ent |
Definition at line 8 of file meshqueue.c.
Referenced by R_MeshQueue_AddTransparent(), and R_MeshQueue_RenderTransparent().
struct meshqueue_s* meshqueue_t::next |
Definition at line 6 of file meshqueue.c.
Referenced by R_MeshQueue_AddTransparent(), and R_MeshQueue_RenderTransparent().
const rtlight_t* meshqueue_t::rtlight |
Definition at line 10 of file meshqueue.c.
Referenced by R_MeshQueue_AddTransparent(), and R_MeshQueue_RenderTransparent().
int meshqueue_t::surfacenumber |
Definition at line 9 of file meshqueue.c.
Referenced by R_MeshQueue_AddTransparent(), and R_MeshQueue_RenderTransparent().