DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
mleaf_t Struct Reference

#include <model_brush.h>

+ Collaboration diagram for mleaf_t:

Data Fields

unsigned char ambient_sound_level [NUM_AMBIENTS]
 
int areaindex
 
int clusterindex
 
int combinedsupercontents
 
int containscollisionsurfaces
 
int contents
 
intfirstleafbrush
 
intfirstleafsurface
 
vec3_t maxs
 
vec3_t mins
 
int numleafbrushes
 
int numleafsurfaces
 
struct mnode_s * parent
 
mplane_tplane
 
int portalmarkid
 
struct mportal_s * portals
 

Detailed Description

Definition at line 174 of file model_brush.h.

Field Documentation

◆ ambient_sound_level

unsigned char mleaf_t::ambient_sound_level[NUM_AMBIENTS]

◆ areaindex

int mleaf_t::areaindex

◆ clusterindex

◆ combinedsupercontents

int mleaf_t::combinedsupercontents

Definition at line 184 of file model_brush.h.

Referenced by Mod_BSP_LoadNodes_RecursiveSetParent(), and Mod_OBJ_Load().

◆ containscollisionsurfaces

int mleaf_t::containscollisionsurfaces

Definition at line 190 of file model_brush.h.

Referenced by Mod_BSP_LoadNodes_RecursiveSetParent().

◆ contents

◆ firstleafbrush

◆ firstleafsurface

◆ maxs

◆ mins

◆ numleafbrushes

◆ numleafsurfaces

◆ parent

struct mnode_s* mleaf_t::parent

Definition at line 178 of file model_brush.h.

Referenced by Mod_Q3BSP_LoadLeafs().

◆ plane

mplane_t* mleaf_t::plane

Definition at line 177 of file model_brush.h.

Referenced by Mod_Q3BSP_LoadLeafs().

◆ portalmarkid

int mleaf_t::portalmarkid

Definition at line 197 of file model_brush.h.

Referenced by Portal_RecursiveFlowSearch().

◆ portals


The documentation for this struct was generated from the following file: