DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
mnode_t Struct Reference

#include <model_brush.h>

+ Collaboration diagram for mnode_t:

Data Fields

struct mnode_s * children [2]
 
int combinedsupercontents
 
unsigned int firstsurface
 
vec3_t maxs
 
vec3_t mins
 
unsigned int numsurfaces
 
struct mnode_s * parent
 
mplane_tplane
 
struct mportal_s * portals
 

Detailed Description

Definition at line 153 of file model_brush.h.

Field Documentation

◆ children

◆ combinedsupercontents

int mnode_t::combinedsupercontents

Definition at line 163 of file model_brush.h.

Referenced by Mod_BSP_LoadNodes_RecursiveSetParent().

◆ firstsurface

◆ maxs

◆ mins

◆ numsurfaces

◆ parent

struct mnode_s* mnode_t::parent

Definition at line 157 of file model_brush.h.

Referenced by Mod_BSP_LoadNodes_RecursiveSetParent(), and Mod_Q3BSP_LoadNodes().

◆ plane

◆ portals

struct mportal_s* mnode_t::portals

The documentation for this struct was generated from the following file: