DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
msurface_lightmapinfo_t Struct Reference

#include <model_shared.h>

+ Collaboration diagram for msurface_lightmapinfo_t:

Data Fields

int extents [2]
 
int lightmaporigin [2]
 
unsigned char * nmapsamples
 
unsigned char * samples
 
unsigned char * stainsamples
 
unsigned char styles [MAXLIGHTMAPS]
 
mtexinfo_ttexinfo
 
int texturemins [2]
 

Detailed Description

Definition at line 354 of file model_shared.h.

Field Documentation

◆ extents

◆ lightmaporigin

int msurface_lightmapinfo_t::lightmaporigin[2]

Definition at line 368 of file model_shared.h.

Referenced by Mod_Q1BSP_LoadFaces(), Mod_VBSP_LoadFaces(), and R_BuildLightMap().

◆ nmapsamples

unsigned char* msurface_lightmapinfo_t::nmapsamples

Definition at line 363 of file model_shared.h.

Referenced by Mod_Q1BSP_LoadFaces(), and R_BuildLightMap().

◆ samples

unsigned char* msurface_lightmapinfo_t::samples

◆ stainsamples

unsigned char* msurface_lightmapinfo_t::stainsamples

◆ styles

◆ texinfo

mtexinfo_t* msurface_lightmapinfo_t::texinfo

◆ texturemins

int msurface_lightmapinfo_t::texturemins[2]

The documentation for this struct was generated from the following file: