DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
portal_t Struct Reference
+ Collaboration diagram for portal_t:

Data Fields

struct portal_s * chain
 
struct portal_s * next [2]
 
mnode_tnodes [2]
 
int numpoints
 
mplane_t plane
 
double points [3 *MAX_PORTALPOINTS]
 

Detailed Description

Definition at line 3382 of file model_brush.c.

Field Documentation

◆ chain

struct portal_s* portal_t::chain

Definition at line 3389 of file model_brush.c.

Referenced by Mod_BSP_RecursiveNodePortals().

◆ next

struct portal_s* portal_t::next[2]

◆ nodes

◆ numpoints

int portal_t::numpoints

Definition at line 3387 of file model_brush.c.

Referenced by Mod_BSP_FinalizePortals(), and Mod_BSP_RecursiveNodePortals().

◆ plane

mplane_t portal_t::plane

Definition at line 3384 of file model_brush.c.

Referenced by Mod_BSP_FinalizePortals(), and Mod_BSP_RecursiveNodePortals().

◆ points

double portal_t::points[3 *MAX_PORTALPOINTS]

Definition at line 3388 of file model_brush.c.

Referenced by Mod_BSP_FinalizePortals(), and Mod_BSP_RecursiveNodePortals().


The documentation for this struct was generated from the following file: