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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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Data Fields | |
| struct portal_s * | chain |
| struct portal_s * | next [2] |
| mnode_t * | nodes [2] |
| int | numpoints |
| mplane_t | plane |
| double | points [3 *MAX_PORTALPOINTS] |
Definition at line 3382 of file model_brush.c.
| struct portal_s* portal_t::chain |
Definition at line 3389 of file model_brush.c.
Referenced by Mod_BSP_RecursiveNodePortals().
| struct portal_s* portal_t::next[2] |
Definition at line 3386 of file model_brush.c.
Referenced by AddPortalToNodes(), Mod_BSP_RecursiveNodePortals(), and RemovePortalFromNodes().
| mnode_t* portal_t::nodes[2] |
Definition at line 3385 of file model_brush.c.
Referenced by AddPortalToNodes(), Mod_BSP_FinalizePortals(), Mod_BSP_RecursiveNodePortals(), and RemovePortalFromNodes().
| int portal_t::numpoints |
Definition at line 3387 of file model_brush.c.
Referenced by Mod_BSP_FinalizePortals(), and Mod_BSP_RecursiveNodePortals().
| mplane_t portal_t::plane |
Definition at line 3384 of file model_brush.c.
Referenced by Mod_BSP_FinalizePortals(), and Mod_BSP_RecursiveNodePortals().
| double portal_t::points[3 *MAX_PORTALPOINTS] |
Definition at line 3388 of file model_brush.c.
Referenced by Mod_BSP_FinalizePortals(), and Mod_BSP_RecursiveNodePortals().