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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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Data Fields | |
float | color [4] |
unsigned int | decalsequence |
float | tcrange [4] |
vec3_t | worldnormal |
vec3_t | worldorigin |
float | worldsize |
Definition at line 9492 of file gl_rmain.c.
float r_decalsystem_splatqueue_t::color[4] |
Definition at line 9496 of file gl_rmain.c.
Referenced by R_DecalSystem_ApplySplatEntitiesQueue(), and R_DecalSystem_SplatEntities().
unsigned int r_decalsystem_splatqueue_t::decalsequence |
Definition at line 9499 of file gl_rmain.c.
Referenced by R_DecalSystem_ApplySplatEntitiesQueue(), and R_DecalSystem_SplatEntities().
float r_decalsystem_splatqueue_t::tcrange[4] |
Definition at line 9497 of file gl_rmain.c.
Referenced by R_DecalSystem_ApplySplatEntitiesQueue(), and R_DecalSystem_SplatEntities().
vec3_t r_decalsystem_splatqueue_t::worldnormal |
Definition at line 9495 of file gl_rmain.c.
Referenced by R_DecalSystem_ApplySplatEntitiesQueue(), and R_DecalSystem_SplatEntities().
vec3_t r_decalsystem_splatqueue_t::worldorigin |
Definition at line 9494 of file gl_rmain.c.
Referenced by R_DecalSystem_ApplySplatEntitiesQueue(), and R_DecalSystem_SplatEntities().
float r_decalsystem_splatqueue_t::worldsize |
Definition at line 9498 of file gl_rmain.c.
Referenced by R_DecalSystem_ApplySplatEntitiesQueue(), and R_DecalSystem_SplatEntities().