DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
r_shadow_bouncegrid_settings_t Struct Reference

#include <r_shadow.h>

+ Collaboration diagram for r_shadow_bouncegrid_settings_t:

Data Fields

qbool blur
 
float bounceminimumintensity2
 
qbool directionalshading
 
float dlightparticlemultiplier
 
float energyperphoton
 
int floatcolors
 
qbool hitmodels
 
qbool includedirectlighting
 
float lightpathsize
 
float lightradiusscale
 
int maxbounce
 
int maxphotons
 
qbool normalizevectors
 
float particlebounceintensity
 
float particleintensity
 
int rng_seed
 
int rng_type
 
float spacing [3]
 
qbool staticmode
 
int subsamples
 

Detailed Description

Definition at line 43 of file r_shadow.h.

Field Documentation

◆ blur

qbool r_shadow_bouncegrid_settings_t::blur

◆ bounceminimumintensity2

float r_shadow_bouncegrid_settings_t::bounceminimumintensity2

◆ directionalshading

qbool r_shadow_bouncegrid_settings_t::directionalshading

◆ dlightparticlemultiplier

float r_shadow_bouncegrid_settings_t::dlightparticlemultiplier

◆ energyperphoton

float r_shadow_bouncegrid_settings_t::energyperphoton

◆ floatcolors

int r_shadow_bouncegrid_settings_t::floatcolors

◆ hitmodels

qbool r_shadow_bouncegrid_settings_t::hitmodels

◆ includedirectlighting

qbool r_shadow_bouncegrid_settings_t::includedirectlighting

◆ lightpathsize

float r_shadow_bouncegrid_settings_t::lightpathsize

◆ lightradiusscale

float r_shadow_bouncegrid_settings_t::lightradiusscale

◆ maxbounce

int r_shadow_bouncegrid_settings_t::maxbounce

◆ maxphotons

int r_shadow_bouncegrid_settings_t::maxphotons

◆ normalizevectors

qbool r_shadow_bouncegrid_settings_t::normalizevectors

◆ particlebounceintensity

float r_shadow_bouncegrid_settings_t::particlebounceintensity

◆ particleintensity

float r_shadow_bouncegrid_settings_t::particleintensity

◆ rng_seed

int r_shadow_bouncegrid_settings_t::rng_seed

◆ rng_type

int r_shadow_bouncegrid_settings_t::rng_type

◆ spacing

float r_shadow_bouncegrid_settings_t::spacing[3]

◆ staticmode

◆ subsamples

int r_shadow_bouncegrid_settings_t::subsamples

Definition at line 64 of file r_shadow.h.

Referenced by R_Shadow_BounceGrid_GenerateSettings(), and R_Shadow_BounceGrid_Slice().


The documentation for this struct was generated from the following file: