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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include <render.h>
Data Fields | |
| matrix4x4_t | cameramatrix |
| from entity (transforms from camera entity to world) | |
| int | depth |
| int | height |
| matrix4x4_t | projectmatrix |
| actual projection matrix (transforms from viewspace to screen) | |
| float | screentodepth [2] |
| used by deferred renderer to calculate linear depth from device depth coordinates | |
| r_viewport_type_t | type |
| matrix4x4_t | viewmatrix |
| actual matrix for rendering (transforms to viewspace) | |
| int | width |
| int | x |
| int | y |
| int | z |
| matrix4x4_t r_viewport_t::cameramatrix |
| int r_viewport_t::height |
Definition at line 247 of file render.h.
Referenced by R_ResetViewRendering2D_Common(), R_Shadow_ClearShadowMapTexture(), R_Shadow_DrawModelShadowMaps(), and R_Shadow_RenderMode_ShadowMap().
| matrix4x4_t r_viewport_t::projectmatrix |
| float r_viewport_t::screentodepth[2] |
| r_viewport_type_t r_viewport_t::type |
| matrix4x4_t r_viewport_t::viewmatrix |
| int r_viewport_t::width |
Definition at line 246 of file render.h.
Referenced by R_ResetViewRendering2D_Common(), R_Shadow_ClearShadowMapTexture(), R_Shadow_DrawModelShadowMaps(), and R_Shadow_RenderMode_ShadowMap().
| int r_viewport_t::x |
Definition at line 243 of file render.h.
Referenced by R_ResetViewRendering2D_Common(), R_Shadow_ClearShadowMapTexture(), R_Shadow_DrawModelShadowMaps(), and R_Shadow_RenderMode_ShadowMap().
| int r_viewport_t::y |
Definition at line 244 of file render.h.
Referenced by R_ResetViewRendering2D_Common(), R_Shadow_ClearShadowMapTexture(), R_Shadow_DrawModelShadowMaps(), and R_Shadow_RenderMode_ShadowMap().