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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include <snd_main.h>
Data Fields | |
| unsigned int | endframe |
| index of the first EMPTY frame in the "ring" buffer may be smaller than startframe if the "ring" buffer has wrapped | |
| snd_format_t | format |
| unsigned int | maxframes |
| max size (buffer size), in sample frames | |
| unsigned char * | ring |
| unsigned int | startframe |
| index of the first frame in the buffer if startframe == endframe, the bufffer is empty | |
Definition at line 45 of file snd_main.h.
| unsigned int snd_ringbuffer_t::endframe |
index of the first EMPTY frame in the "ring" buffer may be smaller than startframe if the "ring" buffer has wrapped
Definition at line 55 of file snd_main.h.
| snd_format_t snd_ringbuffer_t::format |
Definition at line 47 of file snd_main.h.
Referenced by Snd_CreateRingBuffer().
| unsigned int snd_ringbuffer_t::maxframes |
max size (buffer size), in sample frames
Definition at line 49 of file snd_main.h.
Referenced by Snd_CreateRingBuffer().
| unsigned char* snd_ringbuffer_t::ring |
Definition at line 48 of file snd_main.h.
Referenced by Snd_CreateRingBuffer().
| unsigned int snd_ringbuffer_t::startframe |
index of the first frame in the buffer if startframe == endframe, the bufffer is empty
Definition at line 52 of file snd_main.h.