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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include <client.h>
Data Fields | |
| float | color4f [3][4] |
| unsigned int | decalsequence |
| float | lived |
| float | plane [4] |
| int | surfaceindex |
| float | texcoord2f [3][2] |
| int | triangleindex |
| float | vertex3f [3][3] |
| float tridecal_t::color4f[3][4] |
Definition at line 42 of file client.h.
Referenced by R_DecalSystem_SpawnTriangle(), and R_DrawModelDecals_Entity().
| unsigned int tridecal_t::decalsequence |
Definition at line 51 of file client.h.
Referenced by R_DecalSystem_SpawnTriangle(), and R_DrawModelDecals_FadeEntity().
| float tridecal_t::lived |
Definition at line 45 of file client.h.
Referenced by R_DecalSystem_SpawnTriangle(), R_DrawModelDecals_Entity(), and R_DrawModelDecals_FadeEntity().
| float tridecal_t::plane[4] |
Definition at line 43 of file client.h.
Referenced by R_DecalSystem_SpawnTriangle(), and R_DrawModelDecals_Entity().
| int tridecal_t::surfaceindex |
Definition at line 49 of file client.h.
Referenced by R_DecalSystem_SpawnTriangle(), and R_DrawModelDecals_Entity().
| float tridecal_t::texcoord2f[3][2] |
Definition at line 40 of file client.h.
Referenced by R_DecalSystem_SpawnTriangle(), and R_DrawModelDecals_Entity().
| int tridecal_t::triangleindex |
Definition at line 47 of file client.h.
Referenced by R_DecalSystem_SpawnTriangle(), and R_DrawModelDecals_Entity().
| float tridecal_t::vertex3f[3][3] |
Definition at line 41 of file client.h.
Referenced by R_DecalSystem_SpawnTriangle(), and R_DrawModelDecals_Entity().