DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
tridecal_t Struct Reference

#include <client.h>

Collaboration diagram for tridecal_t:

Data Fields

float color4f [3][4]
unsigned int decalsequence
float lived
float plane [4]
int surfaceindex
float texcoord2f [3][2]
int triangleindex
float vertex3f [3][3]

Detailed Description

Definition at line 37 of file client.h.

Field Documentation

◆ color4f

float tridecal_t::color4f[3][4]

Definition at line 42 of file client.h.

Referenced by R_DecalSystem_SpawnTriangle(), and R_DrawModelDecals_Entity().

◆ decalsequence

unsigned int tridecal_t::decalsequence

Definition at line 51 of file client.h.

Referenced by R_DecalSystem_SpawnTriangle(), and R_DrawModelDecals_FadeEntity().

◆ lived

float tridecal_t::lived

◆ plane

float tridecal_t::plane[4]

Definition at line 43 of file client.h.

Referenced by R_DecalSystem_SpawnTriangle(), and R_DrawModelDecals_Entity().

◆ surfaceindex

int tridecal_t::surfaceindex

Definition at line 49 of file client.h.

Referenced by R_DecalSystem_SpawnTriangle(), and R_DrawModelDecals_Entity().

◆ texcoord2f

float tridecal_t::texcoord2f[3][2]

Definition at line 40 of file client.h.

Referenced by R_DecalSystem_SpawnTriangle(), and R_DrawModelDecals_Entity().

◆ triangleindex

int tridecal_t::triangleindex

Definition at line 47 of file client.h.

Referenced by R_DecalSystem_SpawnTriangle(), and R_DrawModelDecals_Entity().

◆ vertex3f

float tridecal_t::vertex3f[3][3]

Definition at line 41 of file client.h.

Referenced by R_DecalSystem_SpawnTriangle(), and R_DrawModelDecals_Entity().


The documentation for this struct was generated from the following file: