![]() |
DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
|
|
#include <vid.h>
Data Fields | |
qbool | amd_texture_texture4 |
qbool | arb_debug_output |
qbool | arb_texture_gather |
qbool | ext_texture_compression_s3tc |
qbool | ext_texture_filter_anisotropic |
qbool | ext_texture_srgb |
int | glshaderversion |
this is at least 150 (GL 3.2) | |
int | glversion |
this is at least 32 | |
qbool viddef_support_t::amd_texture_texture4 |
Definition at line 46 of file vid.h.
Referenced by GL_Setup(), and R_Shadow_SetShadowMode().
qbool viddef_support_t::arb_debug_output |
Definition at line 51 of file vid.h.
Referenced by GL_Backend_ResetState(), and GL_Setup().
qbool viddef_support_t::arb_texture_gather |
Definition at line 47 of file vid.h.
Referenced by GL_Setup(), and R_Shadow_SetShadowMode().
qbool viddef_support_t::ext_texture_compression_s3tc |
Definition at line 48 of file vid.h.
Referenced by gl_main_start(), GL_Setup(), R_GetTexTypeInfo(), and R_LoadTextureDDSFile().
qbool viddef_support_t::ext_texture_filter_anisotropic |
Definition at line 49 of file vid.h.
Referenced by GL_Setup(), GL_SetupTextureParameters(), and M_Video_Draw().
qbool viddef_support_t::ext_texture_srgb |
Definition at line 50 of file vid.h.
Referenced by GL_Setup(), R_LoadTextureDDSFile(), and R_SetupTexture().
int viddef_support_t::glshaderversion |
this is at least 150 (GL 3.2)
Definition at line 45 of file vid.h.
Referenced by GL_Setup(), and R_GLSL_CompilePermutation().
int viddef_support_t::glversion |
this is at least 32
Definition at line 44 of file vid.h.
Referenced by GL_Setup(), and R_Shadow_DrawCoronas().