DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
viddef_support_t Struct Reference

#include <vid.h>

Collaboration diagram for viddef_support_t:

Data Fields

qbool amd_texture_texture4
qbool arb_debug_output
qbool arb_texture_gather
qbool ext_texture_compression_s3tc
qbool ext_texture_filter_anisotropic
qbool ext_texture_srgb
int glshaderversion
 this is at least 150 (GL 3.2)
int glversion
 this is at least 32

Detailed Description

Definition at line 42 of file vid.h.

Field Documentation

◆ amd_texture_texture4

qbool viddef_support_t::amd_texture_texture4

Definition at line 46 of file vid.h.

◆ arb_debug_output

qbool viddef_support_t::arb_debug_output

Definition at line 51 of file vid.h.

◆ arb_texture_gather

qbool viddef_support_t::arb_texture_gather

Definition at line 47 of file vid.h.

◆ ext_texture_compression_s3tc

qbool viddef_support_t::ext_texture_compression_s3tc

Definition at line 48 of file vid.h.

◆ ext_texture_filter_anisotropic

qbool viddef_support_t::ext_texture_filter_anisotropic

Definition at line 49 of file vid.h.

◆ ext_texture_srgb

qbool viddef_support_t::ext_texture_srgb

Definition at line 50 of file vid.h.

◆ glshaderversion

int viddef_support_t::glshaderversion

this is at least 150 (GL 3.2)

Definition at line 45 of file vid.h.

◆ glversion

int viddef_support_t::glversion

this is at least 32

Definition at line 44 of file vid.h.


The documentation for this struct was generated from the following file: