DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
vmparticletheme_t Struct Reference
Collaboration diagram for vmparticletheme_t:

Data Fields

float airfriction
float alpha
float alphafade
float angle
pblend_t blendmode
float bounce
int color1
int color2
float delaycollision
float delayspawn
float gravity
qbool initialized
float lifetime
float liquidfriction
porientation_t orientation
float originjitter
qbool qualityreduction
float size
float sizeincrease
float spin
float stainalpha
int staincolor1
int staincolor2
float stainsize
int staintex
float stretch
int tex
unsigned short typeindex
float velocityjitter

Detailed Description

Definition at line 3474 of file clvm_cmds.c.

Field Documentation

◆ airfriction

◆ alpha

◆ alphafade

◆ angle

◆ blendmode

◆ bounce

◆ color1

◆ color2

◆ delaycollision

float vmparticletheme_t::delaycollision

◆ delayspawn

float vmparticletheme_t::delayspawn

◆ gravity

◆ initialized

qbool vmparticletheme_t::initialized

Definition at line 3477 of file clvm_cmds.c.

Referenced by VM_ResetParticleTheme().

◆ lifetime

◆ liquidfriction

◆ orientation

◆ originjitter

◆ qualityreduction

◆ size

◆ sizeincrease

◆ spin

◆ stainalpha

float vmparticletheme_t::stainalpha

◆ staincolor1

◆ staincolor2

◆ stainsize

◆ staintex

◆ stretch

◆ tex

◆ typeindex

unsigned short vmparticletheme_t::typeindex

◆ velocityjitter


The documentation for this struct was generated from the following file: