DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
sys_null.c
Go to the documentation of this file.
1
2#include "darkplaces.h"
3
4
5// =======================================================================
6// General routines
7// =======================================================================
8
10{
11}
12
13void Sys_SDL_Dialog(const char *title, const char *string)
14{
15}
16
18{
19 return NULL;
20}
21
22void Sys_SDL_Init(void)
23{
24}
25
27unsigned int Sys_SDL_GetTicks (void)
28{
29 Sys_Error("Called Sys_SDL_GetTicks on non-SDL target");
30 return 0;
31}
32void Sys_SDL_Delay (unsigned int milliseconds)
33{
34 Sys_Error("Called Sys_SDL_Delay on non-SDL target");
35}
36
37int main(int argc, char *argv[])
38{
39 return Sys_Main(argc, argv);
40}
string argv(float n)
#define NULL
Definition qtypes.h:12
bool qbool
Definition qtypes.h:9
void main(void)\n"
void Sys_Error(const char *error,...) DP_FUNC_PRINTF(1) DP_FUNC_NORETURN
Causes the entire program to exit ASAP.
Definition sys_shared.c:724
int Sys_Main(int argc, char *argv[])
main() but renamed so we can wrap it in sys_sdl.c and sys_null.c to avoid needing to include SDL....
void Sys_SDL_Init(void)
Definition sys_null.c:22
unsigned int Sys_SDL_GetTicks(void)
Definition sys_null.c:27
void Sys_SDL_Dialog(const char *title, const char *string)
Definition sys_null.c:13
char * Sys_SDL_GetClipboardData(void)
Definition sys_null.c:17
void Sys_SDL_Shutdown(void)
INFO: This is only called by Host_Shutdown so we dont need testing for recursion.
Definition sys_null.c:9
void Sys_SDL_Delay(unsigned int milliseconds)
Definition sys_null.c:32
qbool sys_supportsdlgetticks
Definition sys_null.c:26