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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include <sys/types.h>#include <ctype.h>#include <math.h>#include <string.h>#include <stdarg.h>#include <stdio.h>#include <stdlib.h>#include <limits.h>#include "sys.h"#include "qtypes.h"#include "qdefs.h"#include "zone.h"#include "thread.h"#include "com_game.h"#include "com_infostring.h"#include "common.h"#include "filematch.h"#include "fs.h"#include "host.h"#include "cvar.h"#include "cmd.h"#include "console.h"#include "lhnet.h"#include "mathlib.h"#include "matrixlib.h"Go to the source code of this file.
Variables | |
| const char * | buildstring |
| char | engineversion [128] |
| version string for the corner of the console, crash messages, status command, etc | |
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Definition at line 5 of file builddate.c.
Referenced by Host_UpdateVersion().
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version string for the corner of the console, crash messages, status command, etc
Definition at line 305 of file host.c.
Referenced by CheckPendingDownloads(), CL_FinishTimeDemo(), CL_Locs_Save_f(), Con_DrawConsole(), CSQC_Init(), Host_Init(), Host_UpdateVersion(), Host_Version_f(), SCR_CaptureVideo_Avi_BeginVideo(), SV_SendServerinfo(), SV_Status_f(), Sys_Error(), and Sys_HandleCrash().