DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
darkplaces.h File Reference
#include <sys/types.h>
#include <ctype.h>
#include <math.h>
#include <string.h>
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <limits.h>
#include "sys.h"
#include "qtypes.h"
#include "qdefs.h"
#include "zone.h"
#include "thread.h"
#include "com_game.h"
#include "com_infostring.h"
#include "common.h"
#include "filematch.h"
#include "fs.h"
#include "host.h"
#include "cvar.h"
#include "cmd.h"
#include "console.h"
#include "lhnet.h"
#include "mathlib.h"
#include "matrixlib.h"
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Variables

const char * buildstring
 
char engineversion [128]
 version string for the corner of the console, crash messages, status command, etc
 

Variable Documentation

◆ buildstring

const char* buildstring
extern

Definition at line 5 of file builddate.c.

Referenced by Host_UpdateVersion().

◆ engineversion

char engineversion[128]
extern

version string for the corner of the console, crash messages, status command, etc

Definition at line 304 of file host.c.

Referenced by CheckPendingDownloads(), CL_FinishTimeDemo(), CL_Locs_Save_f(), Con_DrawConsole(), Host_Init(), Host_UpdateVersion(), Host_Version_f(), SCR_CaptureVideo_Avi_BeginVideo(), SV_SendServerinfo(), SV_Status_f(), Sys_Error(), and Sys_HandleCrash().