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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include "darkplaces.h"
Go to the source code of this file.
Functions | |
int | main (int argc, char *argv[]) |
void | Sys_SDL_Delay (unsigned int milliseconds) |
void | Sys_SDL_Dialog (const char *title, const char *string) |
char * | Sys_SDL_GetClipboardData (void) |
unsigned int | Sys_SDL_GetTicks (void) |
void | Sys_SDL_Init (void) |
void | Sys_SDL_Shutdown (void) |
INFO: This is only called by Host_Shutdown so we dont need testing for recursion. | |
Variables | |
qbool | sys_supportsdlgetticks = false |
Definition at line 37 of file sys_null.c.
References argv(), and Sys_Main().
Definition at line 32 of file sys_null.c.
void Sys_SDL_Dialog | ( | const char * | title, |
const char * | string ) |
Definition at line 13 of file sys_null.c.
char * Sys_SDL_GetClipboardData | ( | void | ) |
Definition at line 17 of file sys_null.c.
Definition at line 27 of file sys_null.c.
Definition at line 22 of file sys_null.c.
INFO: This is only called by Host_Shutdown so we dont need testing for recursion.
Definition at line 9 of file sys_null.c.
Definition at line 26 of file sys_null.c.