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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include <collision.h>
Data Fields | |
| struct { | |
| vec_t dist | |
| vec3_t normal | |
| }; | |
| vec4_t | normal_and_dist |
Definition at line 9 of file collision.h.
| struct { ... } plane_t |
| vec_t plane_t::dist |
Definition at line 14 of file collision.h.
Referenced by Collision_ClipExtendFinish(), Collision_ClipLineToGenericEntity(), Collision_ClipPointToGenericEntity(), Collision_ClipToGenericEntity(), Collision_TraceBrushBrushFloat(), Collision_TraceLineBrushFloat(), Collision_TraceLineTriangleFloat(), Collision_TracePointBrushFloat(), Mod_Q1BSP_RecursiveHullCheck(), Mod_Q1BSP_TraceLineAgainstSurfacesFindTextureOnNode(), SV_Impact(), and VM_SetTraceGlobals().
| vec3_t plane_t::normal |
Definition at line 13 of file collision.h.
Referenced by CL_ClientMovement_Move(), CL_ClientMovement_UpdateStatus(), CL_NewParticle(), CL_SelectTraceLine(), CL_SpawnDecalParticleForPoint(), Collision_ClipExtendFinish(), Collision_ClipLineToGenericEntity(), Collision_ClipPointToGenericEntity(), Collision_ClipToGenericEntity(), Collision_CombineTraces(), Collision_TraceBrushBrushFloat(), Collision_TraceLineBrushFloat(), Collision_TraceLineTriangleFloat(), Collision_TracePointBrushFloat(), Mod_Q1BSP_RecursiveHullCheck(), Mod_Q1BSP_TraceLineAgainstSurfacesFindTextureOnNode(), R_DrawParticles(), R_MoveExplosion(), R_Shadow_BounceGrid_TracePhotons_Shot(), R_Shadow_SetCursorLocationForView(), SV_FlyMove(), SV_Impact(), SV_movestep(), SV_NudgeOutOfSolid_PivotIsKnownGood(), SV_Physics_Toss(), SV_WalkMove(), V_CalcRefdefUsing(), and VM_SetTraceGlobals().
| vec4_t plane_t::normal_and_dist |
Definition at line 16 of file collision.h.
Referenced by Collision_ClipLineToGenericEntity(), Collision_ClipPointToGenericEntity(), and Collision_ClipToGenericEntity().