DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
collision.h
Go to the documentation of this file.
1
2#ifndef COLLISION_H
3#define COLLISION_H
4
5#include "matrixlib.h"
6struct mempool_s;
7struct model_s;
8
9typedef union plane_s
10{
11 struct
12 {
15 };
17}
19
20struct texture_s;
21typedef struct trace_s
22{
23 // if true, the entire trace was in solid (see hitsupercontentsmask)
25 // if true, the initial point was in solid (see hitsupercontentsmask)
27 // this is set to true in world.c if startsolid was set in a trace against world
29 // this is set to true in world.c if startsolid was set in a trace against a SOLID_BSP entity, in other words this is true if the entity is stuck in a door or wall, but not if stuck in another normal entity
31 // if true, the trace passed through empty somewhere
32 // (set only by Q1BSP tracing)
34 // if true, the trace passed through water/slime/lava somewhere
35 // (set only by Q1BSP tracing)
37 // fraction of the total distance that was traveled before impact
38 // in case of impact this is actually nudged a bit off the surface
39 // (1.0 = did not hit anything)
40 double fraction;
41 // final position of the trace (simply a point between start and end)
42 double endpos[3];
43 // surface normal at impact (not really correct for edge collisions)
45 // entity the surface is on
46 // (not set by trace functions, only by physics)
47 void *ent;
48 // which SUPERCONTENTS bits to collide with, I.E. to consider solid
49 // (this also affects startsolid/allsolid)
51 // deliberately skip surfaces matching this mask (e.g. SUPERCONTENTS_SKY allows you to bypass sky surfaces in q1bsp/q2bsp which are SUPERCONTENTS_SKY | SUPERCONTENTS_SOLID)
53 // deliberately skip surfaces matching this mask on materialflags (e.g. MATERIALFLAGMASK_TRANSLUCENT)
55 // the supercontents mask at the start point
57 // the supercontents of the impacted surface
59 // the q3 surfaceflags of the impacted surface
61 // the texture of the impacted surface
62 const struct texture_s *hittexture;
63 // initially false, set when the start leaf is found
64 // (set only by Q1BSP tracing and entity box tracing)
66 // if startsolid, contains the minimum penetration depth found in the
67 // trace, and the normal needed to push it out of that solid
68 double startdepth;
69 double startdepthnormal[3];
70 const struct texture_s *starttexture;
71}
73
74void Collision_Init(void);
75void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, int boxsupercontents, int boxq3surfaceflags, const texture_t *boxtexture);
76void Collision_ClipTrace_Point(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, int boxsupercontents, int boxq3surfaceflags, const texture_t *boxtexture);
77
78void Collision_Cache_Reset(qbool resetlimits);
79void Collision_Cache_Init(struct mempool_s *mempool);
81
82typedef struct colpointf_s
83{
85}
87
88typedef struct colplanef_s
89{
90 const struct texture_s *texture;
92 union
93 {
94 struct
95 {
98 };
100 };
101}
103
104typedef struct colbrushf_s
105{
106 // culling box
109 // used to avoid tracing against the same brush more than once per sweep
111 // the content flags of this brush
113 // bounding planes (face planes) of this brush
116 // edge directions (normals) of this brush
119 // points (corners) of this brush
122 // renderable triangles representing this brush, using the points
125 // texture data for cases where an edgedir is used
126 const struct texture_s *texture;
128 // optimized collisions for common cases
129 int isaabb; // indicates this is an axis aligned box
130 int hasaabbplanes; // indicates this has precomputed planes for AABB collisions
131}
133
134typedef struct colboxbrushf_s
135{
136 colpointf_t points[8];
137 colpointf_t edgedirs[6];
138 colplanef_t planes[6];
140}
142
144colbrushf_t *Collision_NewBrushFromPlanes(struct mempool_s *mempool, int numoriginalplanes, const colplanef_t *originalplanes, int supercontents, int q3surfaceflags, const texture_t *texture, int hasaabbplanes);
145void Collision_TraceBrushBrushFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, const colbrushf_t *thatbrush_start, const colbrushf_t *thatbrush_end);
146void Collision_TraceBrushTriangleMeshFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numtriangles, const int *element3i, const float *vertex3f, int stride, float *bbox6f, int supercontents, int q3surfaceflags, const texture_t *texture, const vec3_t segmentmins, const vec3_t segmentmaxs);
147void Collision_TraceLineBrushFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, const colbrushf_t *thatbrush_start, const colbrushf_t *thatbrush_end);
148void Collision_TraceLineTriangleMeshFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, int numtriangles, const int *element3i, const float *vertex3f, int stride, float *bbox6f, int supercontents, int q3surfaceflags, const texture_t *texture, const vec3_t segmentmins, const vec3_t segmentmaxs);
149void Collision_TracePointBrushFloat(trace_t *trace, const vec3_t point, const colbrushf_t *thatbrush);
151
152void Collision_BrushForBox(colboxbrushf_t *boxbrush, const vec3_t mins, const vec3_t maxs, int supercontents, int q3surfaceflags, const texture_t *texture);
153
154void Collision_BoundingBoxOfBrushTraceSegment(const colbrushf_t *start, const colbrushf_t *end, vec3_t mins, vec3_t maxs, float startfrac, float endfrac);
155
156float Collision_ClipTrace_Line_Sphere(double *linestart, double *lineend, double *sphereorigin, double sphereradius, double *impactpoint, double *impactnormal);
157void Collision_TraceLineTriangleFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, const float *point0, const float *point1, const float *point2, int supercontents, int q3surfaceflags, const texture_t *texture);
158void Collision_TraceBrushTriangleFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, const float *v0, const float *v1, const float *v2, int supercontents, int q3surfaceflags, const texture_t *texture);
159
160// traces a box move against a single entity
161// mins and maxs are relative
162//
163// if the entire move stays in a single solid brush, trace.allsolid will be set
164//
165// if the starting point is in a solid, it will be allowed to move out to an
166// open area, and trace.startsolid will be set
167//
168// type is one of the MOVE_ values such as MOVE_NOMONSTERS which skips box
169// entities, only colliding with SOLID_BSP entities (doors, lifts)
170//
171// passedict is excluded from clipping checks
172struct frameblend_s;
173struct skeleton_s;
174void Collision_ClipToGenericEntity(trace_t *trace, struct model_s *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, const vec3_t bodymins, const vec3_t bodymaxs, int bodysupercontents, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, float extend);
175void Collision_ClipLineToGenericEntity(trace_t *trace, struct model_s *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, const vec3_t bodymins, const vec3_t bodymaxs, int bodysupercontents, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t start, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, float extend, qbool hitsurfaces);
176void Collision_ClipPointToGenericEntity(trace_t *trace, struct model_s *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, const vec3_t bodymins, const vec3_t bodymaxs, int bodysupercontents, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t start, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
177// like above but does not do a transform and does nothing if model is NULL
178void Collision_ClipToWorld(trace_t *trace, struct model_s *model, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, float extend);
179void Collision_ClipLineToWorld(trace_t *trace, struct model_s *model, const vec3_t start, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, float extend, qbool hitsurfaces);
180void Collision_ClipPointToWorld(trace_t *trace, struct model_s *model, const vec3_t start, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
181// caching surface trace for renderer (NOT THREAD SAFE)
182void Collision_Cache_ClipLineToGenericEntitySurfaces(trace_t *trace, struct model_s *model, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t start, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
183void Collision_Cache_ClipLineToWorldSurfaces(trace_t *trace, struct model_s *model, const vec3_t start, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
184// combines data from two traces:
185// merges contents flags, startsolid, allsolid, inwater
186// updates fraction, endpos, plane and surface info if new fraction is shorter
187void Collision_CombineTraces(trace_t *cliptrace, const trace_t *trace, void *touch, qbool isbmodel);
188
189// this enables rather large debugging spew!
190// settings:
191// 0 = no spew
192// 1 = spew trace calls if something odd is happening
193// 2 = spew trace calls always
194// 3 = spew detailed trace flow (bsp tree recursion info)
195#define COLLISIONPARANOID 0
196
197extern struct cvar_s collision_impactnudge;
198extern struct cvar_s collision_extendtracelinelength;
199extern struct cvar_s collision_extendtraceboxlength;
200extern struct cvar_s collision_extendmovelength;
201extern struct cvar_s collision_bih_fullrecursion;
202
203#endif
void Collision_Cache_Init(struct mempool_s *mempool)
void Collision_TracePointBrushFloat(trace_t *trace, const vec3_t point, const colbrushf_t *thatbrush)
Definition collision.c:923
colbrushf_t * Collision_NewBrushFromPlanes(struct mempool_s *mempool, int numoriginalplanes, const colplanef_t *originalplanes, int supercontents, int q3surfaceflags, const texture_t *texture, int hasaabbplanes)
float Collision_ClipTrace_Line_Sphere(double *linestart, double *lineend, double *sphereorigin, double sphereradius, double *impactpoint, double *impactnormal)
Definition collision.c:1207
void Collision_Cache_ClipLineToGenericEntitySurfaces(trace_t *trace, struct model_s *model, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t start, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask)
void Collision_Init(void)
Definition collision.c:25
void Collision_TraceLineTriangleFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, const float *point0, const float *point1, const float *point2, int supercontents, int q3surfaceflags, const texture_t *texture)
Definition collision.c:1251
qbool Collision_PointInsideBrushFloat(const vec3_t point, const colbrushf_t *brush)
Definition collision.c:910
void Collision_Cache_NewFrame(void)
Definition collision.c:1548
void Collision_ClipToWorld(trace_t *trace, struct model_s *model, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, float extend)
struct cvar_s collision_bih_fullrecursion
Definition collision.c:21
struct cvar_s collision_impactnudge
Definition collision.c:13
void Collision_TraceLineTriangleMeshFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, int numtriangles, const int *element3i, const float *vertex3f, int stride, float *bbox6f, int supercontents, int q3surfaceflags, const texture_t *texture, const vec3_t segmentmins, const vec3_t segmentmaxs)
Definition collision.c:1078
struct cvar_s collision_extendmovelength
Definition collision.c:14
void Collision_TraceBrushTriangleMeshFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numtriangles, const int *element3i, const float *vertex3f, int stride, float *bbox6f, int supercontents, int q3surfaceflags, const texture_t *texture, const vec3_t segmentmins, const vec3_t segmentmaxs)
Definition collision.c:996
void Collision_CombineTraces(trace_t *cliptrace, const trace_t *trace, void *touch, qbool isbmodel)
Definition collision.c:1914
void Collision_ClipLineToWorld(trace_t *trace, struct model_s *model, const vec3_t start, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, float extend, qbool hitsurfaces)
void Collision_Cache_Reset(qbool resetlimits)
Definition collision.c:1480
void Collision_ClipLineToGenericEntity(trace_t *trace, struct model_s *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, const vec3_t bodymins, const vec3_t bodymaxs, int bodysupercontents, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t start, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, float extend, qbool hitsurfaces)
void Collision_ClipTrace_Point(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, int boxsupercontents, int boxq3surfaceflags, const texture_t *boxtexture)
void Collision_ClipPointToGenericEntity(trace_t *trace, struct model_s *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, const vec3_t bodymins, const vec3_t bodymaxs, int bodysupercontents, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t start, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask)
void Collision_TraceBrushBrushFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, const colbrushf_t *thatbrush_start, const colbrushf_t *thatbrush_end)
Definition collision.c:559
struct cvar_s collision_extendtraceboxlength
Definition collision.c:15
void Collision_TraceLineBrushFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, const colbrushf_t *thatbrush_start, const colbrushf_t *thatbrush_end)
Definition collision.c:760
void Collision_ClipPointToWorld(trace_t *trace, struct model_s *model, const vec3_t start, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask)
void Collision_TraceBrushTriangleFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, const float *v0, const float *v1, const float *v2, int supercontents, int q3surfaceflags, const texture_t *texture)
Definition collision.c:1107
struct cvar_s collision_extendtracelinelength
Definition collision.c:16
void Collision_BoundingBoxOfBrushTraceSegment(const colbrushf_t *start, const colbrushf_t *end, vec3_t mins, vec3_t maxs, float startfrac, float endfrac)
Definition collision.c:1367
void Collision_BrushForBox(colboxbrushf_t *boxbrush, const vec3_t mins, const vec3_t maxs, int supercontents, int q3surfaceflags, const texture_t *texture)
Definition collision.c:1141
void Collision_ClipToGenericEntity(trace_t *trace, struct model_s *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, const vec3_t bodymins, const vec3_t bodymaxs, int bodysupercontents, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, float extend)
void Collision_CalcPlanesForTriangleBrushFloat(colbrushf_t *brush)
Definition collision.c:451
void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, int boxsupercontents, int boxq3surfaceflags, const texture_t *boxtexture)
void Collision_Cache_ClipLineToWorldSurfaces(trace_t *trace, struct model_s *model, const vec3_t start, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask)
vector mins
vector maxs
string model
GLenum GLenum GLuint texture
Definition glquake.h:613
GLfloat GLfloat GLfloat v2
Definition glquake.h:747
GLint GLenum GLboolean GLsizei stride
Definition glquake.h:797
GLfloat v0
Definition glquake.h:739
GLfloat GLfloat v1
Definition glquake.h:743
float vec_t
Definition qtypes.h:68
vec_t vec3_t[3]
Definition qtypes.h:71
bool qbool
Definition qtypes.h:9
vec_t vec4_t[4]
Definition qtypes.h:72
colbrushf_t brush
Definition collision.h:139
colpointf_t * edgedirs
Definition collision.h:118
int hasaabbplanes
Definition collision.h:130
vec3_t mins
Definition collision.h:107
int numtriangles
Definition collision.h:123
int q3surfaceflags
Definition collision.h:127
int * elements
Definition collision.h:124
const struct texture_s * texture
Definition collision.h:126
colpointf_t * points
Definition collision.h:121
colplanef_t * planes
Definition collision.h:115
int numedgedirs
Definition collision.h:117
int supercontents
Definition collision.h:112
vec3_t maxs
Definition collision.h:108
vec4_t normal_and_dist
Definition collision.h:99
vec3_t normal
Definition collision.h:96
int q3surfaceflags
Definition collision.h:91
vec_t dist
Definition collision.h:97
const struct texture_s * texture
Definition collision.h:90
vec3_t v
Definition collision.h:84
void * ent
Definition collision.h:47
const struct texture_s * hittexture
Definition collision.h:62
qbool bmodelstartsolid
Definition collision.h:30
int hitsupercontentsmask
Definition collision.h:50
double fraction
Definition collision.h:40
qbool worldstartsolid
Definition collision.h:28
int hitq3surfaceflags
Definition collision.h:60
const struct texture_s * starttexture
Definition collision.h:70
qbool inopen
Definition collision.h:33
int startsupercontents
Definition collision.h:56
qbool allsolid
Definition collision.h:24
int skipsupercontentsmask
Definition collision.h:52
plane_t plane
Definition collision.h:44
qbool startsolid
Definition collision.h:26
int hitsupercontents
Definition collision.h:58
int skipmaterialflagsmask
Definition collision.h:54
qbool inwater
Definition collision.h:36
qbool startfound
Definition collision.h:65
double startdepth
Definition collision.h:68
vec4_t normal_and_dist
Definition collision.h:16
vec_t dist
Definition collision.h:14
vec3_t normal
Definition collision.h:13