Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
announcer.qh File Reference
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Functions

void Announcer ()
string AnnouncerOption ()

Variables

string autocvar_cl_announcer
float autocvar_cl_announcer_antispam = 2
float autocvar_cl_announcer_maptime = 3

Function Documentation

◆ Announcer()

void Announcer ( )

Definition at line 228 of file announcer.qc.

229{
230 // announcer code sets gametype name as centerprint title
231 if(!gametype)
232 return;
235}
void Announcer_Time()
Definition announcer.qc:188
void Announcer_Gamestart()
Definition announcer.qc:127
entity gametype
Definition main.qh:43

References Announcer_Gamestart(), Announcer_Time(), and gametype.

Referenced by CSQC_UpdateView().

◆ AnnouncerOption()

string AnnouncerOption ( )

Definition at line 14 of file announcer.qc.

15{
16 string ret = autocvar_cl_announcer;
18 ret = M_ARGV(0, string);
19 return ret;
20}
string AnnouncerOption()
Definition announcer.qc:14
string autocvar_cl_announcer
Definition announcer.qh:3
#define MUTATOR_CALLHOOK(id,...)
Definition base.qh:143
#define M_ARGV(x, type)
Definition events.qh:17

References AnnouncerOption(), autocvar_cl_announcer, M_ARGV, and MUTATOR_CALLHOOK.

Referenced by AnnouncerOption(), and MUTATOR_HOOKABLE().

Variable Documentation

◆ autocvar_cl_announcer

string autocvar_cl_announcer

Definition at line 3 of file announcer.qh.

Referenced by AnnouncerOption().

◆ autocvar_cl_announcer_antispam

float autocvar_cl_announcer_antispam = 2

Definition at line 4 of file announcer.qh.

Referenced by Local_Notification_sound().

◆ autocvar_cl_announcer_maptime

float autocvar_cl_announcer_maptime = 3

Definition at line 5 of file announcer.qh.

Referenced by Announcer_Time().