6#define PAR_DEFAULT_PICKUP_ARMOR(s) \
7 PAR(_("By default, the pickup gives you %s armor."), strcat("^9", cvar_defstring(strcat("g_pickup_armor", s)), "^7"));
13 PAR(_(
"The %s provides you a small amount of armor when picked up, "
14 "protecting you from damage by absorbing incoming hits until it is depleted."),
COLORED_NAME(
this));
23 PAR(_(
"The %s provides you a medium amount of armor when picked up, "
24 "protecting you from damage by absorbing incoming hits until it is depleted."),
COLORED_NAME(
this));
33 PAR(_(
"The %s provides you a large amount of armor when picked up, "
34 "protecting you from damage by absorbing incoming hits until it is depleted."),
COLORED_NAME(
this));
43 PAR(_(
"The %s provides you a huge amount of armor when picked up, "
44 "protecting you from damage by absorbing incoming hits until it is depleted."),
COLORED_NAME(
this));
45 PAR(_(
"It tends to be one of the most highly contested items on a map, particularly in gametypes like %s."),
COLORED_NAME(MAPINFO_TYPE_DUEL));
50#undef DEFAULT_PICKUP_ARMOR
#define PAR_DEFAULT_PICKUP_ARMOR(s)
#define COLORED_NAME(this)
#define METHOD(cname, name, prototype)
#define PAR(...)
Adds an individually translatable paragraph to PAGE_TEXT without having to deal with strcat and sprin...