29 if(!item.max_armorvalue)
81 if(!item.max_armorvalue)
133 if(!item.max_armorvalue)
185 if(!item.max_armorvalue)
int autocvar_g_pickup_armormega_max
bool autocvar_g_pickup_armorbig_anyway
float autocvar_g_pickup_respawntime_armor_small
void item_armormedium_init(Pickup this, entity item)
float autocvar_g_pickup_respawntimejitter_armor_small
int autocvar_g_pickup_armormedium
bool autocvar_g_pickup_armorsmall_anyway
void item_armormega_init(Pickup this, entity item)
float autocvar_g_pickup_respawntime_armor_big
void item_armorbig_init(Pickup this, entity item)
float autocvar_g_pickup_respawntimejitter_armor_medium
float autocvar_g_pickup_respawntime_armor_medium
bool autocvar_g_pickup_armormega_anyway
float autocvar_g_pickup_respawntimejitter_armor_big
void item_armorsmall_init(Pickup this, entity item)
int autocvar_g_pickup_armorbig_max
float autocvar_g_pickup_respawntimejitter_armor_mega
float autocvar_g_pickup_respawntime_armor_mega
int autocvar_g_pickup_armorsmall_max
int autocvar_g_pickup_armorbig
bool autocvar_g_pickup_armormedium_anyway
int autocvar_g_pickup_armormega
int autocvar_g_pickup_armormedium_max
int autocvar_g_pickup_armorsmall
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
float GetResource(entity e, Resource res_type)
Returns the current amount of resource the given entity has.
bool SetResourceExplicit(entity e, Resource res_type, float amount)
Sets the resource amount of an entity without calling any hooks.
string m_canonical_spawnfunc
float m_respawntimejitter
float m_respawntimejitter
string m_canonical_spawnfunc
string m_canonical_spawnfunc
float m_respawntimejitter
string m_canonical_spawnfunc
float m_respawntimejitter
ATTRIB(Pickup, m_model, Model)
#define SPAWNFUNC_ITEM(name, item)
@ ITEM_FLAG_RESOURCE
Item is is a resource, not a held item.
@ ITEM_FLAG_NORMAL
Item is usable during normal gameplay.
string Item_Model(string item_mdl)
string Item_Sound(string it_snd)
#define REGISTER_ITEM(id, inst)
#define MODEL(name, path)
strcat(_("^F4Countdown stopped!"), "\n^BG", _("Teams are too unbalanced."))
float healtharmor_pickupevalfunc(entity player, entity item)
#define SOUND(name, path)