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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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Public Member Functions | |
| ATTRIB (Monster, m_icon, string) | |
| icon | |
| ATTRIB (Monster, m_model, entity) | |
| model | |
| virtual void | describe () |
| virtual void | display () |
| virtual void | mr_anim () |
| (BOTH?) sets animations for monster | |
| virtual void | mr_deadthink () |
| (SERVER) logic to run every frame after the monster has died | |
| virtual void | mr_death () |
| (SERVER) called when monster dies | |
| virtual void | mr_pain () |
| (SERVER) called when monster is damaged | |
| virtual void | mr_setup () |
| (SERVER) setup monster data | |
| virtual void | mr_think () |
| (SERVER) logic to run every frame | |
Public Attributes | |
| vector | m_color = '1 1 1' |
| color | |
| vector | m_maxs = '16 16 55' |
| vector | m_mins = '-16 -16 -24' |
| Model | m_model = MDL_MON_MAGE |
| string | m_name = _("Mage") |
| int | monsterid = 0 |
| string | netname = "mage" |
| int | spawnflags = MON_FLAG_MELEE | MON_FLAG_RANGED |
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inlinevirtualinherited |
Definition at line 67 of file monster.qh.
References describe(), SUPER, and TC.
Referenced by describe().
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inlinevirtualinherited |
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inlinevirtualinherited |
(BOTH?) sets animations for monster
Definition at line 65 of file monster.qh.
References entity(), mr_anim(), and TC.
Referenced by Monster_UpdateModel(), monsters_animoverride(), and mr_anim().
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inlinevirtualinherited |
(SERVER) logic to run every frame after the monster has died
Definition at line 59 of file monster.qh.
References entity(), mr_deadthink(), and TC.
Referenced by Monster_Dead_Think(), and mr_deadthink().
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inlinevirtualinherited |
(SERVER) called when monster dies
Definition at line 61 of file monster.qh.
References entity(), mr_death(), and TC.
Referenced by Monster_Dead(), and mr_death().
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inlinevirtualinherited |
(SERVER) called when monster is damaged
Definition at line 63 of file monster.qh.
References entity(), mr_pain(), and TC.
Referenced by Monster_Damage(), and mr_pain().
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inlinevirtualinherited |
(SERVER) setup monster data
Definition at line 55 of file monster.qh.
References entity(), METHOD, mr_setup(), TC, and this.
Referenced by Monster_Spawn_Setup(), and mr_setup().
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inlinevirtualinherited |
(SERVER) logic to run every frame
Definition at line 57 of file monster.qh.
References entity(), mr_think(), and TC.
Referenced by Monster_Think(), and mr_think().
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inherited |
color
Definition at line 44 of file monster.qh.
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inherited |
Definition at line 36 of file monster.qh.
| int Mage::spawnflags = MON_FLAG_MELEE | MON_FLAG_RANGED |