Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
mage.qh
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1#pragma once
2
3#include "../all.qh"
4
5#ifdef GAMEQC
6MODEL(MON_MAGE, M_Model("nanomage.dpm"));
7#endif
8
11 ATTRIB(Mage, m_mins, vector, '-16 -16 -24');
12 ATTRIB(Mage, m_maxs, vector, '16 16 55');
13#ifdef GAMEQC
14 ATTRIB(Mage, m_model, Model, MDL_MON_MAGE);
15#endif
16 ATTRIB(Mage, netname, string, "mage");
17 ATTRIB(Mage, m_name, string, _("Mage"));
19
21
22#include <common/weapons/_all.qh>
23#include <common/items/_mod.qh>
24
27/* impulse */ ATTRIB(MageSpike, impulse, int, 9);
28/* refname */ ATTRIB(MageSpike, netname, string, "magespike");
29/* wepname */ ATTRIB(MageSpike, m_name, string, _("Mage spike"));
int impulse
Definition mage.qh:27
string netname
Definition mage.qh:28
string m_name
Definition mage.qh:29
int spawnflags
Definition mage.qh:26
Definition mage.qh:9
Model m_model
Definition mage.qh:14
vector m_mins
Definition mage.qh:11
int spawnflags
Definition mage.qh:10
string m_name
Definition mage.qh:17
vector m_maxs
Definition mage.qh:12
string netname
Definition mage.qh:16
Definition model.qh:3
ATTRIB(Monster, m_icon, string)
icon
ATTRIB(Weapon, m_canonical_spawnfunc, string)
the canonical spawnfunc name
#define MODEL(name, path)
Definition all.qh:8
string M_Model(string m_mdl)
Definition all.qc:3
#define REGISTER_MONSTER(id, inst)
Definition all.qh:9
const int MON_FLAG_RANGED
Definition monster.qh:13
const int MON_FLAG_MELEE
Definition monster.qh:14
#define NEW(cname,...)
Definition oo.qh:117
#define CLASS(...)
Definition oo.qh:145
#define ENDCLASS(cname)
Definition oo.qh:281
#define ATTRIB(...)
Definition oo.qh:148
vector
Definition self.qh:92
#define REGISTER_WEAPON(id, inst)
Definition all.qh:136
const int WEP_FLAG_HIDDEN
Definition weapon.qh:216
const int WEP_FLAG_SPECIALATTACK
Definition weapon.qh:227