Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
ammo.qh
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1#pragma once
2#include "../panel.qh"
3
16
17void DrawNadeProgressBar(vector myPos, vector mySize, float progress, vector color);
bool autocvar_hud_panel_ammo
Definition ammo.qh:4
bool autocvar_hud_panel_ammo_text
Definition ammo.qh:15
bool autocvar_hud_panel_ammo_progressbar
Definition ammo.qh:12
bool autocvar_hud_panel_ammo_hide_ondeath
Definition ammo.qh:6
bool autocvar_hud_panel_ammo_dynamichud
Definition ammo.qh:5
bool autocvar_hud_panel_ammo_onlycurrent
Definition ammo.qh:9
int autocvar_hud_panel_ammo_maxammo
Definition ammo.qh:8
bool autocvar_hud_panel_ammo_iconalign
Definition ammo.qh:7
string autocvar_hud_panel_ammo_progressbar_name
Definition ammo.qh:13
float autocvar_hud_panel_ammo_noncurrent_alpha
Definition ammo.qh:10
void DrawNadeProgressBar(vector myPos, vector mySize, float progress, vector color)
Definition ammo.qc:25
float autocvar_hud_panel_ammo_noncurrent_scale
Definition ammo.qh:11
float autocvar_hud_panel_ammo_progressbar_xoffset
Definition ammo.qh:14
vector color
Definition dynlight.qc:15
vector
Definition self.qh:92