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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "../panel.qh"Go to the source code of this file.
Functions | |
| void | DrawNadeProgressBar (vector myPos, vector mySize, float progress, vector color) |
Definition at line 25 of file ammo.qc.
References autocvar_hud_panel_ammo_progressbar_name, autocvar_hud_panel_ammo_progressbar_xoffset, autocvar_hud_progressbar_alpha, color, DRAWFLAG_NORMAL, eX, HUD_Panel_DrawProgressBar(), panel_fg_alpha, and vector.
Referenced by DrawAmmoNades().
| bool autocvar_hud_panel_ammo |
Definition at line 4 of file ammo.qh.
Referenced by HUD_Ammo().
Definition at line 5 of file ammo.qh.
Referenced by HUD_Ammo().
Definition at line 6 of file ammo.qh.
Referenced by HUD_Ammo().
| bool autocvar_hud_panel_ammo_iconalign |
Definition at line 7 of file ammo.qh.
Referenced by DrawAmmoItem(), and DrawAmmoNades().
| int autocvar_hud_panel_ammo_maxammo |
Definition at line 8 of file ammo.qh.
Referenced by DrawAmmoItem().
| float autocvar_hud_panel_ammo_noncurrent_alpha = 0.7 |
Definition at line 10 of file ammo.qh.
Referenced by DrawAmmoItem().
| float autocvar_hud_panel_ammo_noncurrent_scale = 1 |
Definition at line 11 of file ammo.qh.
Referenced by DrawAmmoItem().
| bool autocvar_hud_panel_ammo_onlycurrent |
Definition at line 9 of file ammo.qh.
Referenced by HUD_Ammo().
| bool autocvar_hud_panel_ammo_progressbar |
Definition at line 12 of file ammo.qh.
Referenced by DrawAmmoItem().
| string autocvar_hud_panel_ammo_progressbar_name |
Definition at line 13 of file ammo.qh.
Referenced by DrawAmmoItem(), and DrawNadeProgressBar().
| float autocvar_hud_panel_ammo_progressbar_xoffset |
Definition at line 14 of file ammo.qh.
Referenced by DrawAmmoItem(), and DrawNadeProgressBar().
| bool autocvar_hud_panel_ammo_text |
Definition at line 15 of file ammo.qh.
Referenced by DrawAmmoItem(), and DrawAmmoNades().