50 objerror (
this,
"dynlight: no target to follow");
66 objerror (
this,
"dynlight: no target to follow");
70 setorigin(
this, targ.origin);
78 objerror (
this,
"dynlight: no target to follow");
81 setattachment(
this, targ, this.
dtagname);
97 int old_status = this.
active;
103 if(this.
active != old_status)
117 this.
color =
'1 1 1';
123 setsize (
this,
'0 0 0',
'0 0 0');
124 setorigin(
this, this.
origin);
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
const int INITPRIO_FINDTARGET
void dynlight_think(entity this)
void dynlight_use(entity this, entity actor, entity trigger)
void dynlight_find_path(entity this)
void dynlight_setactive(entity this, int act)
void dynlight_find_aiment(entity this)
void dynlight_reset(entity this)
void dynlight_find_target(entity this)
void set_movetype(entity this, int mt)
const int MOVETYPE_FOLLOW
const int MOVETYPE_NOCLIP
void train_next(entity this)
void InitializeEntity(entity e, void(entity this) func, int order)