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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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Go to the source code of this file.
Functions | |
| void | dynlight_find_aiment (entity this) |
| void | dynlight_find_path (entity this) |
| void | dynlight_find_target (entity this) |
| void | dynlight_reset (entity this) |
| void | dynlight_setactive (entity this, int act) |
| void | dynlight_think (entity this) |
| void | dynlight_use (entity this, entity actor, entity trigger) |
| spawnfunc (dynlight) | |
Variables | |
| vector | color |
| const int | DFOLLOW = 4 |
| string | dtagname |
| float | lefty |
| float | light_lev |
| const float | LOOP = 1 |
| float | speed |
Definition at line 46 of file dynlight.qc.
References aiment, angles, dynlight_think(), entity(), find(), MOVETYPE_FOLLOW, nextthink, NULL, objerror, origin, owner, punchangle, set_movetype(), setthink, target, targetname, time, v_angle, and view_ofs.
Referenced by spawnfunc().
Definition at line 62 of file dynlight.qc.
References entity(), find(), nextthink, NULL, objerror, setthink, target, targetname, time, and train_next().
Referenced by spawnfunc().
Definition at line 74 of file dynlight.qc.
References dtagname, dynlight_think(), entity(), find(), nextthink, NULL, objerror, owner, setthink, target, targetname, and time.
Referenced by spawnfunc().
Definition at line 106 of file dynlight.qc.
References active, ACTIVE_ACTIVE, entity(), lefty, and light_lev.
Referenced by spawnfunc().
Definition at line 95 of file dynlight.qc.
References active, ACTIVE_ACTIVE, ACTIVE_NOT, ACTIVE_TOGGLE, entity(), lefty, and light_lev.
Referenced by spawnfunc().
Definition at line 39 of file dynlight.qc.
References entity(), nextthink, owner, and time.
Referenced by dynlight_find_aiment(), and dynlight_find_target().
Definition at line 86 of file dynlight.qc.
References active, ACTIVE_ACTIVE, entity(), lefty, and light_lev.
Referenced by spawnfunc().
| spawnfunc | ( | dynlight | ) |
Definition at line 112 of file dynlight.qc.
References active, ACTIVE_ACTIVE, color, DFOLLOW, dtagname, dynlight_find_aiment(), dynlight_find_path(), dynlight_find_target(), dynlight_reset(), dynlight_setactive(), dynlight_use(), InitializeEntity(), INITPRIO_FINDTARGET, lefty, light_lev, MOVETYPE_NOCLIP, origin, set_movetype(), solid, SOLID_NOT, spawnflags, speed, target, and use.
| vector color |
Definition at line 15 of file dynlight.qc.
Referenced by Accuracy_GetColor(), addPowerupItem(), buff_Init(), buff_Think(), buffs_BuffModel_Think(), drawborderlines(), DrawCAItem(), DrawDomItem(), DrawItemsTimeItem(), DrawNadeProgressBar(), DrawNumIcon(), DrawNumIcon(), DrawNumIcon_expanding(), drawpic_tiled(), drawstring_aspect(), drawstring_aspect_expanding(), HUD_EngineInfo(), HUD_Get_Num_Color(), HUD_Main(), HUD_MinigameMenu(), HUD_MinigameMenu_DrawEntry(), HUD_MinigameMenu_SpawnEntry(), HUD_Mod_LMS_Draw(), HUD_Panel_DrawHighlight(), HUD_Panel_HlBorder(), HUD_QuickMenu(), minigame_drawpic_centered(), minigame_drawstring_trunc(), minigame_drawstring_wrapped(), QuickMenu_Mouse(), spawnfunc(), StrafeHUD_DrawAngleIndicator(), StrafeHUD_DrawAngleIndicatorArrow(), StrafeHUD_DrawAngleIndicatorLine(), StrafeHUD_DrawStrafeArrow(), StrafeHUD_DrawStrafeHUD(), StrafeHUD_DrawTextIndicator(), void(), void(), void(), void(), void(), void(), Weapons_Draw(), and XonoticTextBox_drawListBoxItem().
| const int DFOLLOW = 4 |
Definition at line 12 of file dynlight.qc.
Referenced by spawnfunc().
| string dtagname |
Definition at line 16 of file dynlight.qc.
Referenced by dynlight_find_target(), and spawnfunc().
| float lefty |
Definition at line 14 of file dynlight.qc.
Referenced by dynlight_reset(), dynlight_setactive(), dynlight_use(), and spawnfunc().
| float light_lev |
Definition at line 13 of file dynlight.qc.
Referenced by buff_Customize(), dynlight_reset(), dynlight_setactive(), dynlight_use(), and spawnfunc().
| const float LOOP = 1 |
Definition at line 7 of file dynlight.qc.
| float speed |
Definition at line 9 of file dynlight.qc.
Referenced by button_fire(), button_return(), conveyor_init(), conveyor_send(), CSQC_Demo_Camera(), door_go_down(), door_go_up(), door_rotating_go_down(), door_rotating_go_up(), door_send(), fd_secret_move2(), fd_secret_move4(), fd_secret_move6(), fd_secret_use(), func_ladder_send(), HUD_Physics(), HUD_RaceTimer(), HUD_StrafeHUD(), jumppad_push(), Monster_Think(), plat_go_down(), plat_go_up(), plat_send(), pong_paddle_bounce(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), StrafeHUD_DrawStartSpeed(), sys_phys_fixspeed(), target_speed_calculatevelocity(), target_speed_send(), target_speed_use(), teleport_dest_send(), train_send(), trigger_push_velocity_calculatevelocity(), trigger_push_velocity_send(), trigger_teleport_send(), vector(), void(), W_Blaster_Attack(), W_Crylink_Attack(), W_Crylink_Attack2(), W_Devastator_Think(), W_Hagar_Attack2_Load_Release(), W_HLAC_Attack(), W_HLAC_Attack2(), W_Hook_Attack2(), W_MineLayer_Attack(), W_OverkillRocketPropelledChainsaw_Attack(), and W_Porto_Attack().