Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
powerups.qh
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1#pragma once
2#include "../panel.qh"
3
11
15
16void addPowerupItem(string name, string icon, vector color, float currentTime, float lifeTime, bool isInfinite);
bool autocvar_hud_panel_powerups_dynamichud
Definition powerups.qh:6
bool autocvar_hud_panel_powerups_text
Definition powerups.qh:10
int autocvar_hud_panel_powerups_baralign
Definition powerups.qh:5
void addPowerupItem(string name, string icon, vector color, float currentTime, float lifeTime, bool isInfinite)
Definition powerups.qc:38
bool autocvar_hud_panel_powerups_hide_ondeath
Definition powerups.qh:7
int autocvar_hud_panel_powerups_iconalign
Definition powerups.qh:8
vector autocvar_hud_progressbar_shield_color
Definition powerups.qh:12
vector autocvar_hud_progressbar_strength_color
Definition powerups.qh:13
bool autocvar_hud_panel_powerups_progressbar
Definition powerups.qh:9
vector autocvar_hud_progressbar_superweapons_color
Definition powerups.qh:14
bool autocvar_hud_panel_powerups
Definition powerups.qh:4
vector color
Definition dynlight.qc:15
string name
Definition menu.qh:30
vector
Definition self.qh:92