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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "../panel.qh"Go to the source code of this file.
Functions | |
| void | addPowerupItem (string name, string icon, vector color, float currentTime, float lifeTime, bool isInfinite) |
| void addPowerupItem | ( | string | name, |
| string | icon, | ||
| vector | color, | ||
| float | currentTime, | ||
| float | lifeTime, | ||
| bool | isInfinite ) |
Definition at line 38 of file powerups.qc.
References color, entity(), name, powerupItems, powerupItemsCount, spawn, and vector.
Referenced by StatusEffect::m_tick().
| bool autocvar_hud_panel_powerups |
Definition at line 4 of file powerups.qh.
Referenced by HUD_Powerups().
| int autocvar_hud_panel_powerups_baralign |
Definition at line 5 of file powerups.qh.
Referenced by HUD_Powerups().
Definition at line 6 of file powerups.qh.
Referenced by HUD_Powerups().
Definition at line 7 of file powerups.qh.
Referenced by HUD_Powerups().
| int autocvar_hud_panel_powerups_iconalign |
Definition at line 8 of file powerups.qh.
Referenced by HUD_Powerups().
| bool autocvar_hud_panel_powerups_progressbar |
Definition at line 9 of file powerups.qh.
Referenced by HUD_Powerups().
| bool autocvar_hud_panel_powerups_text |
Definition at line 10 of file powerups.qh.
Referenced by HUD_Powerups().
| vector autocvar_hud_progressbar_shield_color |
Definition at line 12 of file powerups.qh.
| vector autocvar_hud_progressbar_strength_color |
Definition at line 13 of file powerups.qh.
| vector autocvar_hud_progressbar_superweapons_color |
Definition at line 14 of file powerups.qh.