Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
command.qh
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1#pragma once
2
3const int CMD_REQUEST_COMMAND = 1;
4const int CMD_REQUEST_USAGE = 2;
5
7 ATTRIB(Command, m_name, string);
9 METHOD(Command, m_invokecmd, void(Command this, int request, entity caller, int arguments, string command))
10 {
11 TC(Command, this);
12 }
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
ATTRIB(Command, m_name, string)
virtual void m_invokecmd()
Definition command.qh:9
const int CMD_REQUEST_COMMAND
Definition command.qh:3
const int CMD_REQUEST_USAGE
Definition command.qh:4
string m_name
Definition scores.qh:142
#define TC(T, sym)
Definition _all.inc:82
#define CLASS(...)
Definition oo.qh:145
#define ENDCLASS(cname)
Definition oo.qh:281
#define METHOD(cname, name, prototype)
Definition oo.qh:269
this m_description
Definition pages.qc:28
entity this
Definition self.qh:72