32string comm_channels = sprintf(_("%s on Matrix, %s on QuakeNet IRC, or the Discord"), "^5#main:xonotic.org^7", "^5#xonotic^7"); // string isolated as it's subject to change
34PAR(_("Xonotic stands out for its friendly, mature, and welcoming player community, and many long-term players argue that this is probably one of the best things about Xonotic. "
35"If you approach other players friendly and respectfully, this will be recognized, while acting toxic on the other hand will not make your life easier on the servers."));
36PAR(_("The best way to get in touch with the community is to just start playing online and use the in-game chat. "
37"You can also connect to the official communication channels (%s), and of course the official forum."), comm_channels);
43PAR(_("The skill gap between new and experienced players is often immense. "
44"However, this is mostly because experienced players have learned how to make use of the game mechanics. "
45"If you see experienced players doing tricks you don't understand, don't hesitate to ask anyone on the server!"));
46PAR(_("Another way to learn is to spectate experienced players. "
47"Observe which weapons they combo and the movement techniques they make use of. "
48"Also look at which weapons they choose depending on the gameplay situation, for example in close combat, mid-range battles, or against groups of opponents."));
49PAR(_("The learning curve is very steep. That said, understanding how the game works will enable you to speed around the map and apply effective weapon combos in no time."));
80PAR(_("Bunny hopping (\"bhopping\") is a technique known also from other arena shooters."));
81PAR(_("Due to air control, you can accelerate while in the air far beyond the maximum ground movement speed. "
82"To avoid ground friction, players constantly hop by simply keeping %s pressed, so that ground contact doesn't slow them down. "
83"This allows you to get around the map much faster than if you would just walk."), strcat("^3", _("jump"), "^7"));
84PAR(_("Therefore, keeping %s held while moving quickly is one of the most essential movement strategies, used by all experienced players."), strcat("^3", _("jump"), "^7"));
85PAR(_("With default settings, the speed you can reach by bunny hopping is capped at 900 qu/s (\"units per second\"). "
86"CTS/DeFRaG servers usually run with different CPMA-like physics that remove this cap."));
92PAR(_("Bunny hopping around corners requires \"strafe turning\" or you will lose a lot of speed (or simply not be able to make the turn). "
93"Strafe turning is a method used to quickly change the direction you're traveling while mid-air, without losing speed."));
94PAR(_("While bunny hopping, first release %s, then press the strafe key into the turn direction (%s or %s), then start turning smoothly into the turn direction. "
104PAR(_("In most situations, the %s is more a movement tool than a weapon. "
105"That's why many players will often have single digit accuracy for the %s. "
106"It is instead especially useful to make high jumps."), COLORED_NAME(WEP_BLASTER), COLORED_NAME(WEP_BLASTER));
107PAR(_("To do a \"laser jump,\" simply fire the %s at your own feet and jump immediately afterwards. "
108"Experiment a bit with the timing of firing the %s and jumping to get a feeling of which timings will get you how high."), COLORED_NAME(WEP_BLASTER), COLORED_NAME(WEP_BLASTER));
114PAR(_("If you don't fire the %s at the floor but instead against a wall next to you, you can get significant horizontal speed. "
115"You can do this to pick up speed off the stand or even when passing a wall while already bunny hopping."), COLORED_NAME(WEP_BLASTER));
116PAR(_("To use this technique, start a bunny hop. Right after jumping, flick back with your mouse at about 8 o'clock if the wall is to your left (or 4 o'clock if the wall is to your right), aim at the level of your head, and fire the %s. "
117"Immediately flick back to your movement direction and continue to bunny hop."), COLORED_NAME(WEP_BLASTER));
118PAR(_("In order to waste as little speed as possible while flicking back, switch to a strafe key for the duration of the flick. "
119"This means using %s if the wall is to your left, and %s if the wall is to your right."), strcat("^3", _("strafe left"), "^7"), strcat("^3", _("strafe right"), "^7"));
120PAR(_("For an illustration of this technique, see %s."), "^5xonotic.org/guide^7"); // shared message
136PAR(_("The drag force of the %s secondary fire can not only break other players' movement, but can also give yourself a significant speed boost."), COLORED_NAME(WEP_CRYLINK));
137PAR(_("To \"crylink run,\" shoot the %s secondary at the floor (or a parallel wall) just in front of you and begin bunny hopping to catapult yourself off the stand into high speed. "
138"Finding the best angle to aim at takes some practice, and changes depending on your speed."), COLORED_NAME(WEP_CRYLINK), COLORED_NAME(WEP_CRYLINK));
152PAR(_("Ramps are an important part of Xonotic map design. "
153"Any sloped surface that you hit with the right speed and the right angle will give you a significant upwards boost and enable you to reach places that are otherwise accessible only with laser jumps, which cost health and make noise."));
154PAR(_("When doing ramp jumps, it is vital to hit the ramp at a flat angle to receive the upwards boost and not lose too much speed."));
155PAR(_("In order to make a ramp jump, approach a sloped surface (\"ramp\"), jump just before the ramp and keep %s pressed so you jump again once you hit the ramp."), strcat("^3", _("jump"), "^7"));
156PAR(_("The higher the speed you have when you hit the ramp (at the right angle), the stronger the upwards boost. "
157"As always, you can gain speed before the ramp by bunny hopping."));
158PAR(_("Note that when trying to make a ramp jump while bunny hopping, it is vital to time your hops carefully so you get the angle right."));
159PAR(_("For an illustration of this technique, see %s."), "^5xonotic.org/guide^7"); // shared message
174PAR(_("%s is a mod that heavily changes the game, giving players fewer but more powerful weapons, nades, and more movement options."), COLORED_NAME(MUTATOR_ok));
175PAR(_("In terms of weaponry, players have infinite ammo and spawn in with the %s, %s, and %s, and can pick up the %s and %s superweapons on the map sometimes. "
176"These weapons are a lot more powerful than the regular weapons, so their time-to-kill is quite low."), COLORED_NAME(WEP_OVERKILL_SHOTGUN), COLORED_NAME(WEP_OVERKILL_MACHINEGUN), COLORED_NAME(WEP_OVERKILL_NEX), COLORED_NAME(WEP_OVERKILL_HMG), COLORED_NAME(WEP_OVERKILL_RPC));
177PAR(_("The secondary fire of all weapons shoots a laser which does not damage or push enemies, but can be used to push yourself around. "
178"Also since the %s mutator is active, all players have offhand nades."), COLORED_NAME(MUTATOR_nades));
179PAR(_("As for movement tricks, %s is enabled by default in %s, allowing for rapidly changing your movement direction."), COLORED_NAME(MUTATOR_dodging), COLORED_NAME(MUTATOR_ok));
186PAR(_("%s (\"Xonotic Pro-Mode\") is a set of gameplay settings often used for competitive play, particularly in %s."), _("XPM"), COLORED_NAME(MAPINFO_TYPE_DUEL));
187PAR(_("It adds extra rules for picking up items, preventing players with 100 or more health or armor from taking %s, %s, %s, and %s pickups, in order to give other players a fairer chance of rebuilding their stack. "
188"It also disables spawn protection and enables friendly fire in team-based gametypes."), COLORED_NAME(ITEM_HealthBig), COLORED_NAME(ITEM_HealthMedium), COLORED_NAME(ITEM_ArmorBig), COLORED_NAME(ITEM_ArmorMedium));