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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "pages.qh"#include <common/gametypes/gametype/duel/duel.qh>#include <common/weapons/_all.qh>#include <common/weapons/weapon/blaster.qh>#include <common/weapons/weapon/crylink.qh>#include <common/weapons/weapon/devastator.qh>#include <common/mutators/base.qh>#include <common/mutators/mutator/dodging/dodging.qh>#include <common/mutators/mutator/nades/nades.qh>#include <common/mutators/mutator/overkill/overkill.qh>#include <common/mutators/mutator/overkill/okhmg.qh>#include <common/mutators/mutator/overkill/oknex.qh>#include <common/mutators/mutator/overkill/okmachinegun.qh>#include <common/mutators/mutator/overkill/okrpc.qh>#include <common/mutators/mutator/overkill/okshotgun.qh>#include <common/mutators/mutator/rocketflying/rocketflying.qh>Go to the source code of this file.
Functions | |
| PAGE_TEXT_INIT () | |
| PAR ("* %s\n* %s\n* %s\n* %s\n* %s\n* %s", _("Bunny Hopping"), _("Strafe Turning"), _("Blaster Jumping"), _("Rocket Flying"), _("Crylink Running"), _("Ramp Jumping")) | |
| PAR (_("%s (\"Xonotic Pro-Mode\") is a set of gameplay settings often used for competitive play, particularly in %s."), _("XPM"), COLORED_NAME(MAPINFO_TYPE_DUEL)) | |
| PAR (_("%s is a mod that heavily changes the game, giving players fewer but more powerful weapons, nades, and more movement options."), COLORED_NAME(MUTATOR_ok)) | |
| PAR (_("Advanced techniques like \"strafe jumping\" (\"strafing\") or \"circle jumping\" (\"CJ\") offer only limited benefits in vanilla gameplay, " "but are crucial on CTS/DeFRaG servers that use slightly different physics.")) | |
| PAR (_("Another way to learn is to spectate experienced players. " "Observe which weapons they combo and the movement techniques they make use of. " "Also look at which weapons they choose depending on the gameplay situation, for example in close combat, mid-range battles, or against groups of opponents.")) | |
| PAR (_("As for movement tricks, %s is enabled by default in %s, allowing for rapidly changing your movement direction."), COLORED_NAME(MUTATOR_dodging), COLORED_NAME(MUTATOR_ok)) | |
| PAR (_("Bunny hopping (\"bhopping\") is a technique known also from other arena shooters.")) | |
| PAR (_("Bunny hopping around corners requires \"strafe turning\" or you will lose a lot of speed (or simply not be able to make the turn). " "Strafe turning is a method used to quickly change the direction you're traveling while mid-air, without losing speed.")) | |
| PAR (_("By shooting the %s secondary against a wall next to you (just above your head), you can climb up walls quickly. " "This is called \"wall climbing\" with the %s."), COLORED_NAME(WEP_CRYLINK), COLORED_NAME(WEP_CRYLINK)) | |
| PAR (_("Due to air control, you can accelerate while in the air far beyond the maximum ground movement speed. " "To avoid ground friction, players constantly hop by simply keeping %s pressed, so that ground contact doesn't slow them down. " "This allows you to get around the map much faster than if you would just walk."), strcat("^3", _("jump"), "^7")) | |
| PAR (_("For a new player, the most important tricks to learn are:")) | |
| PAR (_("For an illustration of this technique, see %s."), "^5xonotic.org/guide^7") | |
| PAR (_("If you do it right, you will even continue to accelerate in strafe turns.")) | |
| PAR (_("If you don't fire the %s at the floor but instead against a wall next to you, you can get significant horizontal speed. " "You can do this to pick up speed off the stand or even when passing a wall while already bunny hopping."), COLORED_NAME(WEP_BLASTER)) | |
| PAR (_("If you want to master these techniques, be sure to check out %s."), "^5xdf.gg/guide^7") | |
| PAR (_("In most situations, the %s is more a movement tool than a weapon. " "That's why many players will often have single digit accuracy for the %s. " "It is instead especially useful to make high jumps."), COLORED_NAME(WEP_BLASTER), COLORED_NAME(WEP_BLASTER)) | |
| PAR (_("In order to make a ramp jump, approach a sloped surface (\"ramp\"), jump just before the ramp and keep %s pressed so you jump again once you hit the ramp."), strcat("^3", _("jump"), "^7")) | |
| PAR (_("In order to waste as little speed as possible while flicking back, switch to a strafe key for the duration of the flick. " "This means using %s if the wall is to your left, and %s if the wall is to your right."), strcat("^3", _("strafe left"), "^7"), strcat("^3", _("strafe right"), "^7")) | |
| PAR (_("In terms of weaponry, players have infinite ammo and spawn in with the %s, %s, and %s, and can pick up the %s and %s superweapons on the map sometimes. " "These weapons are a lot more powerful than the regular weapons, so their time-to-kill is quite low."), COLORED_NAME(WEP_OVERKILL_SHOTGUN), COLORED_NAME(WEP_OVERKILL_MACHINEGUN), COLORED_NAME(WEP_OVERKILL_NEX), COLORED_NAME(WEP_OVERKILL_HMG), COLORED_NAME(WEP_OVERKILL_RPC)) | |
| PAR (_("It adds extra rules for picking up items, preventing players with 100 or more health or armor from taking %s, %s, %s, and %s pickups, in order to give other players a fairer chance of rebuilding their stack. " "It also disables spawn protection and enables friendly fire in team-based gametypes."), COLORED_NAME(ITEM_HealthBig), COLORED_NAME(ITEM_HealthMedium), COLORED_NAME(ITEM_ArmorBig), COLORED_NAME(ITEM_ArmorMedium)) | |
| PAR (_("Note that if you press the strafe key before releasing the forward key, you will suffer a speed penalty.")) | |
| PAR (_("Note that this strategy only really works if the %s mutator is enabled."), COLORED_NAME(MUTATOR_rocketflying)) | |
| PAR (_("Note that when trying to make a ramp jump while bunny hopping, it is vital to time your hops carefully so you get the angle right.")) | |
| PAR (_("Please note that this guide describes the default game behavior with vanilla settings. " "Xonotic is highly customizable and there are tons of servers out there that run with lightly or highly modified settings.")) | |
| PAR (_("Ramps are an important part of Xonotic map design. " "Any sloped surface that you hit with the right speed and the right angle will give you a significant upwards boost and enable you to reach places that are otherwise accessible only with laser jumps, which cost health and make noise.")) | |
| PAR (_("Some of the statistics are available in-game on your player profile, while the rest are accessible at %s."), "^5stats.xonotic.org^7") | |
| PAR (_("The %s can be used just like the %s for movement, but it inflicts much more damage to the player. " "In gametypes without self damage however it is a very versatile movement tool."), COLORED_NAME(WEP_DEVASTATOR), COLORED_NAME(WEP_BLASTER)) | |
| PAR (_("The best way to get in touch with the community is to just start playing online and use the in-game chat. " "You can also connect to the official communication channels (%s), and of course the official forum."), comm_channels) | |
| PAR (_("The drag force of the %s secondary fire can not only break other players' movement, but can also give yourself a significant speed boost."), COLORED_NAME(WEP_CRYLINK)) | |
| PAR (_("The higher the speed you have when you hit the ramp (at the right angle), the stronger the upwards boost. " "As always, you can gain speed before the ramp by bunny hopping.")) | |
| PAR (_("The learning curve is very steep. That said, understanding how the game works will enable you to speed around the map and apply effective weapon combos in no time.")) | |
| PAR (_("The secondary fire of all weapons shoots a laser which does not damage or push enemies, but can be used to push yourself around. " "Also since the %s mutator is active, all players have offhand nades."), COLORED_NAME(MUTATOR_nades)) | |
| PAR (_("The skill gap between new and experienced players is often immense. " "However, this is mostly because experienced players have learned how to make use of the game mechanics. " "If you see experienced players doing tricks you don't understand, don't hesitate to ask anyone on the server!")) | |
| PAR (_("Therefore, keeping %s held while moving quickly is one of the most essential movement strategies, used by all experienced players."), strcat("^3", _("jump"), "^7")) | |
| PAR (_("This guide covers the basics one should know about the weapons, items, and other aspects of the game, " "but most of what you will learn will come from trying it out in practice.")) | |
| PAR (_("This is also a good way to save yourself from falling off the map, as it reliably stops your downfall.")) | |
| PAR (_("To \"crylink run,\" shoot the %s secondary at the floor (or a parallel wall) just in front of you and begin bunny hopping to catapult yourself off the stand into high speed. " "Finding the best angle to aim at takes some practice, and changes depending on your speed."), COLORED_NAME(WEP_CRYLINK), COLORED_NAME(WEP_CRYLINK)) | |
| PAR (_("To do a \"laser jump,\" simply fire the %s at your own feet and jump immediately afterwards. " "Experiment a bit with the timing of firing the %s and jumping to get a feeling of which timings will get you how high."), COLORED_NAME(WEP_BLASTER), COLORED_NAME(WEP_BLASTER)) | |
| PAR (_("To use this technique, start a bunny hop. Right after jumping, flick back with your mouse at about 8 o'clock if the wall is to your left (or 4 o'clock if the wall is to your right), aim at the level of your head, and fire the %s. " "Immediately flick back to your movement direction and continue to bunny hop."), COLORED_NAME(WEP_BLASTER)) | |
| PAR (_("Tracking is completely opt-in, and no login is required.")) | |
| PAR (_("Welcome to Xonotic, the free and fast arena shooter!")) | |
| PAR (_("When doing ramp jumps, it is vital to hit the ramp at a flat angle to receive the upwards boost and not lose too much speed.")) | |
| PAR (_("While bunny hopping, first release %s, then press the strafe key into the turn direction (%s or %s), then start turning smoothly into the turn direction. " "As always, during the entire strafe turn keep %s held."), strcat("^3", _("move forward"), "^7"), strcat("^3", _("strafe left"), "^7"), strcat("^3", _("strafe right"), "^7"), strcat("^3", _("jump"), "^7")) | |
| PAR (_("While mid-air, you can also fire a rocket underneath yourself and immediately detonate it. " "The explosion will push you upwards a little bit, and can prolong a jump.")) | |
| PAR (_("With default settings, the speed you can reach by bunny hopping is capped at 900 qu/s (\"units per second\"). " "CTS/DeFRaG servers usually run with different CPMA-like physics that remove this cap.")) | |
| PAR (_("Xonotic is a very fast-paced arena shooter. Fast-paced does not only relate to reaction times but also to movement speed. " "That means mastering movement skills is an essential part of Xonotic gameplay and must not be underestimated.")) | |
| PAR (_("Xonotic stands out for its friendly, mature, and welcoming player community, and many long-term players argue that this is probably one of the best things about Xonotic. " "If you approach other players friendly and respectfully, this will be recognized, while acting toxic on the other hand will not make your life easier on the servers.")) | |
| PAR (_("XonStat is the integrated player statistics application for Xonotic. " "It stores vital stats like your kill-death ratio, weapon damage and accuracy, and scoreboards from past games.")) | |
| PAR (_("You can usually find out which settings are modified by issuing %s in console after connecting to a server."), "^3cvar_changes^7") | |
Variables | |
| this | m_description = strzone(PAGE_TEXT) |
| PAGE_TEXT_INIT | ( | ) |
| PAR | ( | "* %s\n* %s\n* %s\n* %s\n* %s\n* %s" | , |
| _("Bunny Hopping") | , | ||
| _("Strafe Turning") | , | ||
| _("Blaster Jumping") | , | ||
| _("Rocket Flying") | , | ||
| _("Crylink Running") | , | ||
| _("Ramp Jumping") | ) |
References m_description, and PAGE_TEXT.
| PAR | ( | _("%s (\"Xonotic Pro-Mode\") is a set of gameplay settings often used for competitive play, particularly in %s.") | , |
| _("XPM") | , | ||
| COLORED_NAME(MAPINFO_TYPE_DUEL) | ) |
| PAR | ( | _("%s is a mod that heavily changes the game, giving players fewer but more powerful weapons, nades, and more movement options.") | , |
| COLORED_NAME(MUTATOR_ok) | ) |
| PAR | ( | _("Advanced techniques like \"strafe jumping\" (\"strafing\") or \"circle jumping\" (\"CJ\") offer only limited benefits in vanilla gameplay, " "but are crucial on CTS/DeFRaG servers that use slightly different physics.") | ) |
| PAR | ( | _("Another way to learn is to spectate experienced players. " "Observe which weapons they combo and the movement techniques they make use of. " "Also look at which weapons they choose depending on the gameplay situation, for example in close combat, mid-range battles, or against groups of opponents.") | ) |
| PAR | ( | _("As for movement tricks, %s is enabled by default in %s, allowing for rapidly changing your movement direction.") | , |
| COLORED_NAME(MUTATOR_dodging) | , | ||
| COLORED_NAME(MUTATOR_ok) | ) |
References m_description, and PAGE_TEXT.
| PAR | ( | _("Bunny hopping (\"bhopping\") is a technique known also from other arena shooters.") | ) |
| PAR | ( | _("Bunny hopping around corners requires \"strafe turning\" or you will lose a lot of speed (or simply not be able to make the turn). " "Strafe turning is a method used to quickly change the direction you're traveling while mid-air, without losing speed.") | ) |
| PAR | ( | _("By shooting the %s secondary against a wall next to you (just above your head), you can climb up walls quickly. " "This is called \"wall climbing\" with the %s.") | , |
| COLORED_NAME(WEP_CRYLINK) | , | ||
| COLORED_NAME(WEP_CRYLINK) | ) |
| PAR | ( | _("Due to air control, you can accelerate while in the air far beyond the maximum ground movement speed. " "To avoid ground friction, players constantly hop by simply keeping %s pressed, so that ground contact doesn't slow them down. " "This allows you to get around the map much faster than if you would just walk.") | , |
| strcat("^3", _("jump"), "^7") | ) |
| PAR | ( | _("For a new player, the most important tricks to learn are:") | ) |
| PAR | ( | _("For an illustration of this technique, see %s.") | , |
| "^5xonotic.org/guide^7" | ) |
References m_description, and PAGE_TEXT.
| PAR | ( | _("If you do it right, you will even continue to accelerate in strafe turns.") | ) |
| PAR | ( | _("If you don't fire the %s at the floor but instead against a wall next to you, you can get significant horizontal speed. " "You can do this to pick up speed off the stand or even when passing a wall while already bunny hopping.") | , |
| COLORED_NAME(WEP_BLASTER) | ) |
| PAR | ( | _("If you want to master these techniques, be sure to check out %s.") | , |
| "^5xdf.gg/guide^7" | ) |
References m_description, and PAGE_TEXT.
| PAR | ( | _("In most situations, the %s is more a movement tool than a weapon. " "That's why many players will often have single digit accuracy for the %s. " "It is instead especially useful to make high jumps.") | , |
| COLORED_NAME(WEP_BLASTER) | , | ||
| COLORED_NAME(WEP_BLASTER) | ) |
| PAR | ( | _("In order to make a ramp jump, approach a sloped surface (\"ramp\"), jump just before the ramp and keep %s pressed so you jump again once you hit the ramp.") | , |
| strcat("^3", _("jump"), "^7") | ) |
| PAR | ( | _("In order to waste as little speed as possible while flicking back, switch to a strafe key for the duration of the flick. " "This means using %s if the wall is to your left, and %s if the wall is to your right.") | , |
| strcat("^3", _("strafe left"), "^7") | , | ||
| strcat("^3", _("strafe right"), "^7") | ) |
References m_description, and PAGE_TEXT.
| PAR | ( | _("In terms of weaponry, players have infinite ammo and spawn in with the %s, %s, and %s, and can pick up the %s and %s superweapons on the map sometimes. " "These weapons are a lot more powerful than the regular weapons, so their time-to-kill is quite low.") | , |
| COLORED_NAME(WEP_OVERKILL_SHOTGUN) | , | ||
| COLORED_NAME(WEP_OVERKILL_MACHINEGUN) | , | ||
| COLORED_NAME(WEP_OVERKILL_NEX) | , | ||
| COLORED_NAME(WEP_OVERKILL_HMG) | , | ||
| COLORED_NAME(WEP_OVERKILL_RPC) | ) |
| PAR | ( | _("It adds extra rules for picking up items, preventing players with 100 or more health or armor from taking %s, %s, %s, and %s pickups, in order to give other players a fairer chance of rebuilding their stack. " "It also disables spawn protection and enables friendly fire in team-based gametypes.") | , |
| COLORED_NAME(ITEM_HealthBig) | , | ||
| COLORED_NAME(ITEM_HealthMedium) | , | ||
| COLORED_NAME(ITEM_ArmorBig) | , | ||
| COLORED_NAME(ITEM_ArmorMedium) | ) |
References m_description, and PAGE_TEXT.
| PAR | ( | _("Note that if you press the strafe key before releasing the forward key, you will suffer a speed penalty.") | ) |
| PAR | ( | _("Note that this strategy only really works if the %s mutator is enabled.") | , |
| COLORED_NAME(MUTATOR_rocketflying) | ) |
References m_description, and PAGE_TEXT.
| PAR | ( | _("Note that when trying to make a ramp jump while bunny hopping, it is vital to time your hops carefully so you get the angle right.") | ) |
References m_description, and PAGE_TEXT.
| PAR | ( | _("Please note that this guide describes the default game behavior with vanilla settings. " "Xonotic is highly customizable and there are tons of servers out there that run with lightly or highly modified settings.") | ) |
| PAR | ( | _("Ramps are an important part of Xonotic map design. " "Any sloped surface that you hit with the right speed and the right angle will give you a significant upwards boost and enable you to reach places that are otherwise accessible only with laser jumps, which cost health and make noise.") | ) |
| PAR | ( | _("Some of the statistics are available in-game on your player profile, while the rest are accessible at %s.") | , |
| "^5stats.xonotic.org^7" | ) |
References m_description, and PAGE_TEXT.
| PAR | ( | _("The %s can be used just like the %s for movement, but it inflicts much more damage to the player. " "In gametypes without self damage however it is a very versatile movement tool.") | , |
| COLORED_NAME(WEP_DEVASTATOR) | , | ||
| COLORED_NAME(WEP_BLASTER) | ) |
| PAR | ( | _("The best way to get in touch with the community is to just start playing online and use the in-game chat. " "You can also connect to the official communication channels (%s), and of course the official forum.") | , |
| comm_channels | ) |
References m_description, and PAGE_TEXT.
| PAR | ( | _("The drag force of the %s secondary fire can not only break other players' movement, but can also give yourself a significant speed boost.") | , |
| COLORED_NAME(WEP_CRYLINK) | ) |
| PAR | ( | _("The higher the speed you have when you hit the ramp (at the right angle), the stronger the upwards boost. " "As always, you can gain speed before the ramp by bunny hopping.") | ) |
| PAR | ( | _("The learning curve is very steep. That said, understanding how the game works will enable you to speed around the map and apply effective weapon combos in no time.") | ) |
References m_description, and PAGE_TEXT.
| PAR | ( | _("The secondary fire of all weapons shoots a laser which does not damage or push enemies, but can be used to push yourself around. " "Also since the %s mutator is active, all players have offhand nades.") | , |
| COLORED_NAME(MUTATOR_nades) | ) |
| PAR | ( | _("The skill gap between new and experienced players is often immense. " "However, this is mostly because experienced players have learned how to make use of the game mechanics. " "If you see experienced players doing tricks you don't understand, don't hesitate to ask anyone on the server!") | ) |
| PAR | ( | _("Therefore, keeping %s held while moving quickly is one of the most essential movement strategies, used by all experienced players.") | , |
| strcat("^3", _("jump"), "^7") | ) |
| PAR | ( | _("This guide covers the basics one should know about the weapons, items, and other aspects of the game, " "but most of what you will learn will come from trying it out in practice.") | ) |
| PAR | ( | _("This is also a good way to save yourself from falling off the map, as it reliably stops your downfall.") | ) |
References m_description, and PAGE_TEXT.
| PAR | ( | _("To \"crylink run,\" shoot the %s secondary at the floor (or a parallel wall) just in front of you and begin bunny hopping to catapult yourself off the stand into high speed. " "Finding the best angle to aim at takes some practice, and changes depending on your speed.") | , |
| COLORED_NAME(WEP_CRYLINK) | , | ||
| COLORED_NAME(WEP_CRYLINK) | ) |
References m_description, and PAGE_TEXT.
| PAR | ( | _("To do a \"laser jump,\" simply fire the %s at your own feet and jump immediately afterwards. " "Experiment a bit with the timing of firing the %s and jumping to get a feeling of which timings will get you how high.") | , |
| COLORED_NAME(WEP_BLASTER) | , | ||
| COLORED_NAME(WEP_BLASTER) | ) |
References m_description, and PAGE_TEXT.
| PAR | ( | _("To use this technique, start a bunny hop. Right after jumping, flick back with your mouse at about 8 o'clock if the wall is to your left (or 4 o'clock if the wall is to your right), aim at the level of your head, and fire the %s. " "Immediately flick back to your movement direction and continue to bunny hop.") | , |
| COLORED_NAME(WEP_BLASTER) | ) |
| PAR | ( | _("Tracking is completely opt-in, and no login is required.") | ) |
| PAR | ( | _("Welcome to Xonotic, the free and fast arena shooter!") | ) |
| PAR | ( | _("When doing ramp jumps, it is vital to hit the ramp at a flat angle to receive the upwards boost and not lose too much speed.") | ) |
| PAR | ( | _("While bunny hopping, first release %s, then press the strafe key into the turn direction (%s or %s), then start turning smoothly into the turn direction. " "As always, during the entire strafe turn keep %s held.") | , |
| strcat("^3", _("move forward"), "^7") | , | ||
| strcat("^3", _("strafe left"), "^7") | , | ||
| strcat("^3", _("strafe right"), "^7") | , | ||
| strcat("^3", _("jump"), "^7") | ) |
| PAR | ( | _("While mid-air, you can also fire a rocket underneath yourself and immediately detonate it. " "The explosion will push you upwards a little bit, and can prolong a jump.") | ) |
| PAR | ( | _("With default settings, the speed you can reach by bunny hopping is capped at 900 qu/s (\"units per second\"). " "CTS/DeFRaG servers usually run with different CPMA-like physics that remove this cap.") | ) |
References m_description, and PAGE_TEXT.
| PAR | ( | _("Xonotic is a very fast-paced arena shooter. Fast-paced does not only relate to reaction times but also to movement speed. " "That means mastering movement skills is an essential part of Xonotic gameplay and must not be underestimated.") | ) |
| PAR | ( | _("Xonotic stands out for its friendly, mature, and welcoming player community, and many long-term players argue that this is probably one of the best things about Xonotic. " "If you approach other players friendly and respectfully, this will be recognized, while acting toxic on the other hand will not make your life easier on the servers.") | ) |
| PAR | ( | _("XonStat is the integrated player statistics application for Xonotic. " "It stores vital stats like your kill-death ratio, weapon damage and accuracy, and scoreboards from past games.") | ) |
| PAR | ( | _("You can usually find out which settings are modified by issuing %s in console after connecting to a server.") | , |
| "^3cvar_changes^7" | ) |