34#define X(BEGIN, P, END, class, prefix) \
35 BEGIN(class) \
36 P(class, prefix, ammo, float, BOTH) \
37 P(class, prefix, animtime, float, BOTH) \
38 P(class, prefix, bouncedamagefactor, float, BOTH) \
39 P(class, prefix, bounces, float, BOTH) \
40 P(class, prefix, damage, float, BOTH) \
41 P(class, prefix, edgedamage, float, BOTH) \
42 P(class, prefix, force, float, BOTH) \
43 P(class, prefix, joindelay, float, BOTH) \
44 P(class, prefix, joinexplode, float, BOTH) \
45 P(class, prefix, joinexplode_damage, float, BOTH) \
46 P(class, prefix, joinexplode_edgedamage, float, BOTH) \
47 P(class, prefix, joinexplode_force, float, BOTH) \
48 P(class, prefix, joinexplode_radius, float, BOTH) \
49 P(class, prefix, joinspread, float, BOTH) \
50 P(class, prefix, linkexplode, float, BOTH) \
51 P(class, prefix, middle_fadetime, float, BOTH) \
52 P(class, prefix, middle_lifetime, float, BOTH) \
53 P(class, prefix, other_fadetime, float, BOTH) \
54 P(class, prefix, other_lifetime, float, BOTH) \
55 P(class, prefix, pickup_ammo, float, NONE) \
56 P(class, prefix, radius, float, BOTH) \
57 P(class, prefix, refire, float, BOTH) \
58 P(class, prefix, reload_ammo, float, NONE) \
59 P(class, prefix, reload_time, float, NONE) \
60 P(class, prefix, secondary, float, NONE) \
61 P(class, prefix, shots, float, BOTH) \
62 P(class, prefix, speed, float, BOTH) \
63 P(class, prefix, spreadtype, float, SEC) \
64 P(class, prefix, spread, float, BOTH) \
65 P(class, prefix, switchdelay_drop, float, NONE) \
66 P(class, prefix, switchdelay_raise, float, NONE) \
67 P(class, prefix, weaponreplace, string, NONE) \
68 P(class, prefix, weaponstartoverride, float, NONE) \
69 P(class, prefix, weaponstart, float, NONE) \
70 P(class, prefix, weaponthrowable, float, NONE) \
71 END()